Total War: WARHAMMER III
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Beesden's Closer to Tabletop
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1 июн. 2024 г. в 12:56
6 дек в 13:31
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Beesden's Closer to Tabletop

Описание
Inspired by Cataph's "Boyz Will Be Boyz" mod, Closer To Tabletop (CTT) strives to replicate the tactical depth and competitive balance of Warhammer Fantasy's 8th edition in Total War.

The outcome is a faster and more punishing battlefield experience. Here, well-rounded army composition reigns supreme. Lords and heroes are no longer invincible, basic units retain their purpose alongside elite forces, and power creep from downloadable content is eliminated.

CTT meticulously translates tabletop rules into the game. A custom program parses these rules to create units that mirror their tabletop counterparts. Unit statistics remain faithful to the source material, with minor adjustments for the video game format.

The mod prioritizes the most recent 8th edition rules for each unit. When these are unavailable, it consults prior editions (7th, 6th) or supplementary materials. Only in exceptional cases, like units unique to Cathay or Kislev, are rules crafted based on similar existing units.

Compatability

Mods that introduce new units balanced for the vanilla game might become overpowered when used alongside CTT due to the mod's overall changes, unless using a compatibility mod below.

In-built Compatibility

Mods which should be fully supported to be played along with CTT:


Mods which are planned to be supported, or are WIP:


Compatability Mods

Mods that I'm aware of that added some compatability.


Planned but not yet implemented

* Unit variants (i.e. RoR, Blessed spawnings) - all currently have the correct base unit stats, but not all special abilities / customizations have been applied yet.

Not planned

* Campaign unit caps - Instead try Unit Rarity Caps
* Army unit caps - Instead try Tabletop Caps

Write-up

A basic write up is available here[docs.google.com].
Комментариев: 296
REZO {PT} 7 ч. назад 
Hello are chaos dwarf blunderbusses supposed to have only 25 missile strength? The regular dwarf variant (with grudge-rakers) seem much better
Cream the Rabbit 19 ч. назад 
@Beesden thanks for the answer and for the quntinue of soppurt i appiriet it very much.
Beesden  [создатель] 22 ч. назад 
OK, I have published an updated for 7.00, covering all the new DLC units.

I also fixed the Exalted Blue Flames, which were sending 5x the amount of shots due to some hard coded animation shenanigans. Both Pink and Blue flames are now equally strong (pink tends to work better against light units, blue better against armored).

I have unfortunately discovered that misfires are no longer triggering, meaning all artillery is now a lot strong than they should be - am currently investigating a solution to this.
sarumanthecursed 5 дек в 10:41 
Thank you for your continued support & communication! :D
Beesden  [создатель] 5 дек в 10:10 
@saruman I couldn't work out exactly how to remove existing bullets yet, if you download rpfm you can unpack the mod and have a play there - if you can work out how to do that then let me know and I can look into setting better bullets everywhere

Misfires do exist for artillery (as per old ctt mod) but not for flamers. From testing I need to reduce the effectiveness of the blue flames rather than Buffy the pink flames - will look into it when I have a chance.
Beesden  [создатель] 5 дек в 10:07 
Quick update: I'm trying to add all the new units for the update, only have a few to go but i might not have time to upload for a couple of days.

@cream the rabbit: This should work fine with campaign only mods - this only updates the unit profiles.

@devil-t: unfortunately the abjlity mechanism that Cataph uses (random damage chance iirc) was removed in Warhammer 3. So I made it use bonus large/bonus small to represent killing blow instead.
Cream the Rabbit 4 дек в 17:59 
can this mod work with campaing only mods ?
devil-T 23 ноя в 4:35 
I was sorry when you declared you won't go active anymore but gosh you're activated again!
I respect your passion to fulfil this fantastic project.
btw I wanna ask you a question, what do you think about adding black knight "killing blow" like cataph did? I really loved that feature.
sarumanthecursed 17 ноя в 12:16 
Same as savage orcs, demons like demottes of slaanesh having ward save instead of physical resist kinda defeats the purpose of having troops with the magic damage contact effect attack type
sarumanthecursed 17 ноя в 11:40 
Also I would like to help contribute to the mod by editing the green description tags in the unit cards as some are now defunct. If you wouldn't mind PMing me to tell me how to do that, I would get on it