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I also fixed the Exalted Blue Flames, which were sending 5x the amount of shots due to some hard coded animation shenanigans. Both Pink and Blue flames are now equally strong (pink tends to work better against light units, blue better against armored).
I have unfortunately discovered that misfires are no longer triggering, meaning all artillery is now a lot strong than they should be - am currently investigating a solution to this.
Misfires do exist for artillery (as per old ctt mod) but not for flamers. From testing I need to reduce the effectiveness of the blue flames rather than Buffy the pink flames - will look into it when I have a chance.
@cream the rabbit: This should work fine with campaign only mods - this only updates the unit profiles.
@devil-t: unfortunately the abjlity mechanism that Cataph uses (random damage chance iirc) was removed in Warhammer 3. So I made it use bonus large/bonus small to represent killing blow instead.
I respect your passion to fulfil this fantastic project.
btw I wanna ask you a question, what do you think about adding black knight "killing blow" like cataph did? I really loved that feature.