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I started a new campaign - let's see how it goes. I have to go used to your map, that's all!
Since with my lack of knowledge on editing the map, cities and terrain it's a 1:1 from Europa 270 BC, I can't really change that.
I think you feel it's less strategic on how you can place armies on the map.
Fair. However the whole rebalancing aspect enhances the tactical and strategical gameplay massively compared to vanilla. I think the whole reason why people would want to play this mod is due to the full rebalancing of unit statistics, new units, and a few tech tree tweaks, and maybe for the added Unit Variation.
The maps themselves also offer another type of game compared to vanilla, especially with the variation of campaigns. (The DLC also adds other campaigns).
My experience with other mods is, that there are often too many factions. At mid-game the AI seems affected, slow and not as vibrant as in vanilla or at the beginning of the game. I hope you can avoid too many factions in your mod.
I was starting the Claudii M/M - witch is too easy. Will start again at my usual H/H and try to give you some feedback.
Thanks for explaining, now I understand!
Yeah I didn't design the map by the way, I took the base Europa 270 BC map as a base, and adjusted things based on that, but I didn't touch geometry or added/ removed mountains or lakes (not my expertise).
Europa 270BC map:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2688041180)
Thanks for your feedback!
I have other mods on the computer and downloaded yours just yesterday, but others are not connected, of course. I have changed nothing on your mod.
Only 3 cities in Southern Italy was a change when compared to other mods. The mountains on this map, particularly in southern Italy, do not look like mountains, they look more like hills.
I guess, I have to get use to it. There are no lakes in Italy on this map, missing Lake Trasinore (spelling?). A couple more cities in Italy would probably keep the play in Italy a little bit longer.
Your mod works fine. It's just that the map is not the most attractive and not so detailed. You did a fantastic job on this mod.
Your reply is a bit confusing to me :D
Are you maybe running other mods alongside this mod?
I assume you do see mountains and lakes? They should be there?
There are a few chokepoints on the maps but maybe a bit less than vanilla.
What do you mean very few cities? There are over 300 if I recall on the full map?
Depending on the campaign there are more or less cities that are originally possessed by rebels.
Para Bellum and Midgame campaign should already have the least amount of rebel settlements.
However, the major drawback is the plain map, without mountain or lakes, missing mountain passes to block, and very few cities. Only good for someone who likes battles after battles on open fields. Few more factions to replace the many inactive rebels would make this mod perfect. This is not a criticism, just my opinion!!!
Thanks for your comment.
You could try out the following submod to play with four different factions (replaced though, not added):
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3489852338
Note however that other map mods are not compatible with my mod, not due to me not wanting it, but because game data and maps are intertwined in this mod.
I may add a Unified Rome campaign to that Refactioned mod someday as it has been requested a few times.
I also just included the Spartan Hoplite Texture in this Rebundled mod, so either Rebundled or Refactioned will let you play with them.
Enjoy your game!