Barotrauma

Barotrauma

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NT Pharmacy
   
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16 maj, 2024 @ 10:55
9 maj @ 10:57
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NT Pharmacy

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Continued Neurotrauma content
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Fork of an expansion maintained by players. Different than original. Read changelogs for A1.0.6, A1.0.6h1.
NT Pharmacy is a neurotrauma expansion that adds custom pill fabrication.
The official guide can be found here[trello.com].
Compatible with NT Pharmacy add-ons.
Implemented Dornam's NT pill containers and Grass' Pill bottle addon thus making them incompatible with this forked version of NT Pharmacy.

Mannatu (she) is the author of Neurotrauma and its original idea.
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27 okt @ 6:12
Errors after 9.18 game version
miHosho
27 kommentarer
9 nov @ 4:08 
I might have found the trigger. If you rename the pills, the mod will kick all players upon loading into a new map. If you don't rename them, it will work just fine.
Syden 17 okt @ 8:56 
Mod still appears to be kicking all players upon loading into a new map ("Received an update for an entity that doesn't exist") , but it's not providing any errors in the console, just noticed after removing this mod from the list, the issue completely stopped.
22 sep @ 1:04 
Same issue along with Alone Fallen, after the 9.18 game update, server will kick players when loading pills' tags.
This happens when multiple players loading at the start of a round at the same time. Players load into the round one by one may have a chance to get everyone into the round.
AloneFallen 17 sep @ 10:16 
After the most recent base game update, my server kicks all players at the start of a round with the message “Received an update for an entity that doesn't exist.”

The server error log shows:

[NT Pharmacy] Failed to write an event (ID: 3948) for the entity "tablet (ID: 14132)"
{Failed to write a ChangeProperty network event for the item "tablet" (Object reference not set to an instance of an object.)}

at Barotrauma.Item.ServerEventWrite(IWriteMessage msg, Client c, IData extraData) in <DEV>/Barotrauma/BarotraumaServer/ServerSource/Items/Item.cs:line 129
at Barotrauma.Networking.NetEntityEventManager.Write(IWriteMessage msg, List`1 eventsToSync, List`1& sentEvents, Client recipient) in <DEV>/Barotrauma/BarotraumaShared/SharedSource/Networking/NetEntityEvent/NetEntityEventManager.cs:line 37


Does this mean the mod needs to be updated?
BudgetSquid 24 jul @ 11:34 
Hey! Im interested in making Neurotrauma compatible mods and was wondering how difficult they are to create could you maybe give me a quick overview of the process or overall have any tips :steamhappy:
RockyFoliage 17 jul @ 10:56 
Is there somewhere with pill recipes? Creating your own is fun, but I'd also love to see what other people have made.
pijana babuszka 27 jun @ 10:50 
how am i supposed to have daedalic
Mad 10 maj @ 10:15 
Hi again. If you don't mind talents affecting pills, you can check my mod in which I added what I wrote about.
guns  [skapare] 10 maj @ 8:59 
@MajorMoth Done
@Azure Done
@Mad I will add more talent compatibility it’s just slow given how many things there is to do with neuro