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Báo cáo lỗi dịch thuật









Verse.AI.Toils_Recipe/<>c__DisplayClass3_0:<FinishRecipeAndStartStoringProduct>b__1 ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.JobDriver:TryActuallyStartNextToil ()
Verse.AI.JobDriver:ReadyForNextToil ()
Verse.AI.Toils_Recipe/<>c__DisplayClass2_0:<DoRecipeWork>b__2 (int)
Verse.AI.JobDriver:DriverTickInterval (int)
Verse.AI.Pawn_JobTracker:JobTrackerTickInterval (int)
Verse.Pawn:TickInterval (int)
Verse.Thing:DoTick ()
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Verse.Root_Play:Update ()
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.ThingMaker.MakeThing_Patch1 (Verse.ThingDef,Verse.ThingDef)
OberoniaAurea.MakeRecipeProducts_Patch/<Postfix>d__0:MoveNext ()
System.Collections.Generic.List`1<Verse.Thing>:AddEnumerable (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
System.Collections.Generic.List`1<Verse.Thing>:.ctor (System.Collections.Generic.IEnumerable`1<Verse.Thing>)
System.Linq.Enumerable:ToList<Verse.Thing>
3. 检查配方是否指定了材质
在 `RecipeDef` 中,生成该物品的配方也必须正确处理材质。例如:
```xml
<RecipeDef>
<defName>Make_Apparel_Pants</defName>
<products>
<li>
<thingDef>Apparel_Pants</thingDef>
<count>1</count>
</li>
</products>
</RecipeDef>
```
如果没有指定材质来源,系统可能无法自动推断。
这表示游戏尝试生成一个需要材质的物品(如裤子),但没有指定材质(stuff=null),于是 RimWorld 自动分配了一个默认材质。
1. **确认是哪一个 MOD 添加了该 Apparel_Pants**
你可以通过 Dev Mode → 检查物品定义 → 查看 `ThingDef` 的来源 MOD。也可以在 MOD 文件夹中搜索 `Apparel_Pants` 或相关 XML。
2. **检查该物品是否正确设置了材质类别**
在 XML 中,正确的定义应该包含类似:
```xml
<ThingDef ParentName="ApparelBase">
<defName>Apparel_Pants</defName>
<label>pants</label>
<madeFromStuff>true</madeFromStuff>
<stuffCategories>
<li>Fabric</li>
</stuffCategories>
</ThingDef>
```