全面战争:战锤3

全面战争:战锤3

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True Unit Size (x2)
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battle
标签: mod
文件大小
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更新日期
2.666 MB
2024 年 5 月 16 日 上午 1:55
9 月 6 日 上午 7:48
29 项改动说明 ( 查看 )

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True Unit Size (x2)

在 Void 的 1 个合集中
True Unit Size MOD LIST
13 件物品
描述
If you like the Tru Unit Size mods and want to support my work, you can now support me by buying me a coffee. Any support is much appreciated!

[ko-fi.com]



What does this mod do?
This mod will double the number of all units in the game by 2x, except for single entities, which will have their HP doubled, as well as Lords and Heroes. Additionally, it makes small changes that keep the game balanced with the scale increased by 2x.
Changelog
- All "melee attack" stats of weapons that have this stat have the stat doubled.
Example: Emperor Karl Franz's Dragon Tooth (Unique) in Vanilla has 6 Melee attack and now has 12 Melee attack. This applies to all weapons and items in the game.
- The number of all units has been multiplied by two, except for Single Entity, some War Machines, Heroes and Lords, which have doubled HP.
- All passive regeneration from any source nerfed by 50%. Activable spells remain normal.
- Special army abilities for Nurgle, Slaanesh, and Khorne require double the kills to be activated. (Tzeentch remains standard)
- Direct damage increased by 100% against single entities.
- Direct damage for single entities increased by 100%
- Melee and missile damage for single entities and war machines increased by 100%.
- Units with passive abilities, such as "Hellblade" require double the kills to be activated.



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ATTENTION !!!
Before anything else, all the Base for this mod WERE NOT MADE BY ME. THEY WERE MADE BY:
Frodo45127.
(Nothing less than the creator of RPFM, the most popular modding tool for Total War. This guy is a freak LEGEND by the way...)
I only have his permission to upload his mod as a base and modify and tweak for all mods x1.5, x2, x3, x4, 5 and maintain the unit size mods on Steam through the workshop. So I would like to give him credit here, making it clear that these mods will only be possible thanks to him.
Consider using the launcher created by the author of the base code of this mod, Frodo45127. You can learn more about the launcher, which is not only used for Total War: Warhammer 3 but for all games in the Total War franchise, through this link on Reddit: https://www.reddit.com/r/totalwar/comments/1big53a/runcher_08_released_an_alternative_total_war_mod/
Link to the Launcher itself: https://github.com/Frodo45127/runcher/releases/tag/v0.8.0
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True Unit Size x1.5:
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3248186677

True Unit Size x2:
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3247567570

True Unit Size x3:
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3248676648

True Unit Size x4:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3263880947

True Unit Size x2(RADIOUS):
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3250960887

True Unit Size x3(RADIOUS):
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3254088138

True Unit Size SFO 1,5x:
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3270440417

True Unit Size SFO x2:
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3267840313

True Unit Size SFO x3:
- https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3272344400
热门讨论 查看全部(1)
0
10 月 19 日 下午 1:51
How to make this compatible with others modded factions ?
TheNihylus
353 条留言
TheNihylus 10 月 19 日 下午 2:01 
@Void maybe it's compatible without a submod ?
TheNihylus 10 月 19 日 下午 1:43 
Hi @Void , is there a way to make compatible this for other modded race/faction like Jade-Blooded (Grand cathay mixed with Vampire) or Legion of Nagash, etc for example ? Because when i play with the True Unit Size x3, the factions like these without a submod didn't worked.. So is there a way you can do that or a way we can do that for ourself ?
kuroba 10 月 5 日 上午 10:36 
is there a way to change unit size while in campaign, Id like to change unit size for siege battles only but its annoying to always go to main menu first
King of Clubs 10 月 1 日 上午 6:50 
hi, i note that when (Community Bug Fix Mod) and (True Unit Size (x2)) are used together .. the kroxigor's in nakai campaign are not (x2) and stay 16 per unit, hope that can be fixed, thank you for the mod and your time :D
雨理理 9 月 23 日 上午 8:17 
Hello, Mr. Void, I found that the poisonous tree man and some beasts of Dacha of Wood Elf have not doubled their blood volume. Can you please repair it? Thank you. This is a machine translation. There may be some mistakes. Please understand
Void  [作者] 9 月 22 日 下午 12:06 
@SquatchMode
I checked and everything seems to be fine. Most likely a conflict between mods. Test it in skirmish with only the true Unit Size and see if the HP is correct.
SquatchMode 9 月 21 日 下午 9:53 
hello Void, TY for the mod, it looks like all heroes EXCEPT for Bretonnian Paladins have 2x HP. Paladins are at 5k HP, Damsels are at 8k... unless I have a mod conflict?
Pwner1 9 月 15 日 上午 7:45 
Time to combine with 2x of my super dudes and see what's up.
Mr_Bacons123 9 月 6 日 下午 1:42 
looks like it was submods for nanu's Dynamic Regiments of Renown that was causing the problem
Void  [作者] 9 月 6 日 上午 7:54 
I made a change to the mod's healing. Previously, ALL healing sources were nerfed by 50% to prevent immortal Lords/Heros/Units.
Now, only passive regeneration is nerfed by 50%, and all activatable healing spells are at 100%. (Feedback on this change is welcome.)

- All passive regeneration from any source nerfed by 50%. Activable spells remain normal.