安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
*For anyone who does not know races who have self healing will automatically receive bandaged health equal to 40% of their healrate. That means with a 2.4 heal rate a Gecko will receive 1.152head/0.96chest/0.768stomach bandaged health provided those bodyparts are damaged and they are still conscious.
Really cool mod.
-FrankieWuzHere
Visuals: The Geckos are adorable. The animations seem to all work as they are supposed to. The helmet clipping into the head looks goofy but this mod doesn't seem to care about being taken seriously so that's all fine.
Dialogue: Great. The fact enemies will comment on you being tiny/puny is wonderful.
Balance: They are the most overpowered organic humanoid race you can play (Compared to base game). In a 1v1 fight they will lose versus a Shek with equal stats in everything due to the lower health but in terms of leveling speed these little buggers are insane. Defense training in Mongrel took no time at all. Same goes for Toughness training. A healrate of 2.4 is insane for an organic character but still not too much to the point where they can dethrone Skeletons at the top of the tierlist. Love how the healrate fits a Gecko so well.
Also, armor weight is tied to material, class, and coverage impact armor weight. The yoku soba pants with the sewn in plates probably should have less coverage on top of less damage resistance becasue right now they're as heavy as samurai legplates. This goes for a lot of other items those are just the pants that made me notice the issue.
Would like to add I had no idea about any of this until l i saw those pants were way too well armored and way too heavy n did some digging to find out what caused that. Would be nice if FCS just told us.
You can put -1 in the stealth modifier slot to make it so theres no stealth debuff, which is what vanilla does for most of its leather armors. Also the cut defense bonus on a lot of them is 1 which makes them all way overtuned, as good as crab armor with regards to cut defense at masterwork which is a bit much when we're talking about woven or leather armor.