RimWorld
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Giddy-Up 2 Forked
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Mod, 1.4, 1.5, 1.6
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1.050 MB
13 Thg05, 2024 @ 2:40pm
21 Thg07 @ 5:34pm
11 ghi chú thay đổi ( xem )

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Giddy-Up 2 Forked

Mô tả
Giddy-Up 2 Forked

Temporary version of Giddy-up 2, until official version is updated.

OwlChemist has been inactive for some time, and so it doesn't seem like the official version will get updated. I will try to keep the mod working, but I do not intend to add new features. If anyone is interested in taking over the mod officially, feel free to leave a comment or ping me on Discord.

All credits go to psteamcommunity.yuanyoumao.com/id/owlchemist and Roolo.

See original mod here, and don't forget to support the original mod authors.

Change notes
See change notes section of workshop item on steam.

Known bugs/Incompatibilities
  • Yayo's animation : animal models don't rotate. Fix : Disable animal animations
  • Giddy-Up 2 : Won't be able to kill pawns if original mod is installed. Fix : Unsubscribe from original mod
  • Biomes! Prehistoric : Warning in log, pawn position on back of Quetzal and Pteranodon are a little weird. Fix : Can be safely ignored.
  • Allies are helpful : Reported as not compatible

Bug reports
To report a bug, please leave a comment below and include a HugsLib log (CTRL + F12 while the game is running, and then paste the URL in your comment.)

Github[github.com]

If you need to contact me, do it through Discord : @clocknot[discord.com]

Original mod description
This is a renovated, overhauled fork of Giddy-Up, developed with permission from the original author Roolo. It's an all-in-one, containing all the modules in a single mod, internally modularized within the mod options. Giddy-Up allows pawns to ride animals around on the map, or even use them as battle mounts.
Thảo luận nổi bật Xem tất cả (2)
11
21 Thg09 @ 10:00am
1.6 bug
moo
3
2 Thg10 @ 8:04am
Animals not attacking
aw0833
334 bình luận
The Toucher 3 Thg10 @ 11:17am 
Does this include Giddy Up Caravan?
Nar 29 Thg09 @ 8:45pm 
Even with the Battle Mount option enabled, the animals don't attack together. Has anyone solved this problem?
Pasaway 26 Thg09 @ 8:25am 
@Decimus Magnus: There is a way to keep colonist from riding animals off into space.... Have you tried using zones to make space a non-ridable area. See the original mod pictures.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2934245647
Lithe 25 Thg09 @ 11:57am 
For some reason, this mod prevents hybrids (or one kind at least) from VFE: Genetics from following their handlers :[
Decimus Magnus 14 Thg09 @ 8:28pm 
I wish there was a way to keep colonists from riding animals off into space. I'm playing a Save Our Ship 2 run, and my big wolves keep dying haha! I keep resurrecting them, but still...
Potato 11 Thg09 @ 4:16pm 
@Bongwater - This happened to me for another mod and I just generated it again and it worked fine. Try that.
Hanz 9 Thg09 @ 2:02am 
Is there any way to shift how pawns are drawn on individual animals on a user end? As an example, my pawns ride Medieval Overhaul griffons on their wingtips or the tip of their tail.
Bongwater 8 Thg09 @ 11:53pm 
this mod has a bug on my end, it makes it so some factions (like the empire) dont spawn when i generate a new world.
DocHolliday 3 Thg09 @ 10:39pm 
Is there a way to stop the mount accessibility settings from resetting everytime a save is loaded?
rats gaming 2 Thg09 @ 7:44pm 
I have a save with the old Giddy-up! mods installed (the 3 separate ones), but removing it causes my game to completely glitch out (Like it's not properly flushing the render buffer?!). Got any ideas why this might be and what I can do to fix it? I would like to switch to this version, but I can't even remove the old one from my save :(