Crusader Kings III

Crusader Kings III

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Visible Disfigurement - No More Masks
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13. kvě. 2024 v 10.03
6. říj. v 5.05
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Visible Disfigurement - No More Masks

Popis
Updated for 1.17.1

Visible Disfigurement
This is a simple mod that removes masks from disfigured characters and replaces them with a new gnarly facial texture. This texture is created using only vanilla files, combining the visual effects of two traits: The Tier 3 "Scarred" trait (which seems to rarely, if ever, appear naturally in-game) and the "Disease Scars" trait (present in game files though seemingly unused).

Decisions
Disfigured player characters also have the option of wearing the mask via a new Decision. Wearing the mask adds a modifier that grants a small boost to your dread. The mask can also be removed via decision.

Game Rule
A new game rule also allows you to set the visibility of masks worn by NPCs in your game. By default, visibility is set to "Never", meaning NPCs will never wear the mask (players can still wear the mask via decision, however). Setting visibility to "Rare" means disfigured NPCs may wear the mask if they are of King or Emperor tier, and have high intrigue skill or callous, sadistic, shy or reclusive traits.


FAQs
Is this mod compatible with Community Flavour Pack / Ethnicities and Portraits Expanded?
- Yes, just load this mod after CFP / EPE.
Is this mod compatible with Total Conversion mods?
- Since most Total Conversion mods make significant changes to the trait modifier files, this mod is likely to be incompatible in some way. Compatibility patches (not authored by me) may be available if you search the workshop.
Is this mod Ironman compatible?
- Yes, almost all mods are now ironman compatible.

Translations
- Currently supporting English, French, Spanish, German (credit: finallyciv), Russian (credit: nazarofu) and Polish (credit: Teokij).
- Chinese translation patch available here
Populární diskuze Zobrazit vše (1)
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27. srp. 2024 v 13.13
Russian localization
nazarofu
Počet komentářů: 152
JesusChristIsLord 1. říj. v 9.53 
thats a hypothesis and not a fact
rony419 30. zář. v 15.55 
@plingo_365 AGOT disfigurements are quite different and more extreme than yours imo but they do have several types while here there's only one. Would you consider adding more disfigurement veriaty in the future? Great mod regardless :)
tilarium 18. zář. v 11.29 
Ignore the stupid triangle. The mod either works or it doesn't, the triangle has no imapct on that. Test it and see if it works.
JesusChristIsLord 18. zář. v 10.28 
need update to 1.17 plz triangle scares me
1716897701 14. zář. v 5.59 
is this mod currently compatible with AGOT?
plingo_365  [autor] 14. zář. v 3.37 
@mutewaffles I had nothing to do with the new disfigurement system in AGOT - though some of its features seem to be lifted from this mod without acknowledgement. Regardless, I'm not adding anything from AGOT since it's not my work.
plingo_365  [autor] 14. zář. v 3.25 
The mod works fine with the new patch. I've updated it to the latest version :steamthumbsup:
tilarium 13. zář. v 14.20 
FAQs

Is this mod compatible with AGOT?
- Since most Total Conversion mods make significant changes to the portrait modifier files, this mod is likely to conflict with the likes of AGOT, Elder Kings etc. Compatibility patches (not authored by me) may be available if you search the workshop.

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Melkorian Aug 1, 2024 @ 3:15am
the ONLY incompatibility that I've found with my AGOT mod playthroughs was the rare chance I lost an eye and replaced it with a gem, but the eye-patch would still remain, other than that small issue, perfect mod! ❤

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Kayotik16 Jul 24, 2024 @ 1:23pm
I’ve been using with 60+ mods with AGOT and it works so far if anyone wants to try it I don’t see any problems

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The Desert Fox 13. zář. v 14.14 
Is this compatible with AGOT mod by any chance? There was a com-patch, but it seems to have been taken down,
mutewaffles 12. zář. v 23.43 
Any chance we can see some of the AGOT additions in the vanilla mod?