边缘世界 RimWorld

边缘世界 RimWorld

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All Kure's Rimworld of Magic Class Genes
   
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Mod, 1.4, 1.5
文件大小
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2.329 MB
2024 年 5 月 9 日 上午 10:53
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All Kure's Rimworld of Magic Class Genes

描述
What does this mod do?
The mod adds genes that allow you to get a magic or might "class" from Kure's Rimworld of Magic Class Expansion Pack

How do I get these genes?
The genes of the "classes" are found in the same way as any other genes: in merchants and in gene complexes

What happens if a pawn has 2 magic genes?
One of the genes will become inactive.

What happens if a pawn has both a magic gene and a natural magic trait?
Then the magic gene will be active and the natural trait will not.

How do I meet other pawns with genes from your mod?
There is no way unless you create a xenotype with this gene yourself and add the xenotype to the xenotype pool of the faction.

Now this one is separated from the main mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3023584656
Because I regret to inform you that it is impossible for me to fix this damn bug
"*** found no data at degree 0, returning first defined".
"*** found no data at degree 4, returning first defined".

The problem is that unlike RoM, Kure's RoM uses a different Degrees 4 variable instead of Degree 0.
Therefore, an error occurs when requesting traits for genes!
I do not know a normal way to patch this correctly except to simply replace the XML of their mod with a non-conflicting one. which specifies "degree 0".

Move the file "RFS_CustomClasses.xml"
from the path
\Steam\steamapps\workshop\content\294100\3243043809\Common\Patches
to
\Steam\steamapps\workshop\content\294100\2236103336\Common\Patches with the replacement

That's all I can suggest how to make it work, I'm sorry
11 条留言
CTH2004 6 月 19 日 下午 4:02 
My mod has this mod integrated as a soft compatibility, and besides a couple weird issues it’s realitivly bugles
GrimoireODS 6 月 16 日 上午 4:29 
Still the other gene one doesn't give me the error
GrimoireODS 6 月 16 日 上午 4:27 
I understand no worries bro
Touch-nir  [作者] 6 月 16 日 上午 4:08 
@GrimoireODS Yes, it is. It was a bad idea. RoM has its own logic for the operation of gifted pawn traits. simply adding traits with genes breaks this down. I gave up, I don't mind if someone experienced can do it right as a fork.
GrimoireODS 6 月 15 日 下午 4:05 
When I have this mod it gives endless errors
wiidad 2024 年 11 月 27 日 下午 9:52 
Can you please create a gene that would give 100% pawns either magically gifted or physically... Instead of the specific classes being chosen at random?
CTH2004 2024 年 7 月 22 日 下午 5:12 
If you use an xml patch you can theoretically disable all mute traits unless that mods there, or you can disable the genes unless the mods active. Can’t have an error if the feature is ignored!
Aduro 2024 年 7 月 11 日 上午 10:17 
THANK YOU!
CTH2004 2024 年 5 月 12 日 下午 1:54 
@tarrand

Good idea… I’ll see what I can do (problem is, the only way I know of will only work once; all offspring’s will have that trait. But I have an idea to try… )
CTH2004 2024 年 5 月 12 日 下午 1:53 
Nice! Due to load folders, I had to make each Kure Class have “may require: Kure” (have an idea on how to move it to a seperate folder, might try).

Didint notice that error, if I manage to fix it, I’ll tell you how I did!