Darkest Dungeon®

Darkest Dungeon®

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Daze Framework
   
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830.667 KB
2024 年 5 月 7 日 上午 1:12
2024 年 10 月 21 日 上午 4:34
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Daze Framework

描述
THIS IS A FRAMEWORK THEREFORE NOT A PLAYABLE MOD

Summary

Since this version of Daze was created specifically for this framework, here are the (gameplay) features that should be of interest to both players and modders:
  • Daze uses the caster's Stun Chance and the target's Stun Resistance.
  • A dazed target will be forced to act after anyone who are not dazed (target will act last in round).
  • If a target is dazed after they have already acted in a round, they will still be forced to go last in the next round (daze halo persists to the next round).
  • A stunned target cannot get dazed, but a dazed target can get stunned (prevents softlock).

And here are the (coding) features that should be of interest to modders:
  • Daze can be applied to: hero, monster, enemy, self, single target skill, area of effect skill.
  • Daze cannot be: cleared, applied from ally to ally, applied on riposte.
  • A custom "Daze Killer" / "vs daze" effect (similar to Fire Attacks) is included in the framework.

For players
This mod allows other mods to use the Daze Framework.
It must be placed at the top of your load order, and the only mods that should be placed above are those that require the framework.
The Butcher's Circus DLC is not required, but is still highly recommended for a better Daze experience.

Mods that currently use the framework:
- Circuskill patch

For modders
Do not copy or modify the content of the main mod.
Everything you need (to copy and modify) is in the "for_modders" archive.
This mod must be added as "Required Item" on your modpage.