Ravenfield
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No Back Capping
   
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6 maja 2024 o 1:40
22 grudnia 2024 o 20:42
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No Back Capping

W 1 kolekcji stworzonej przez AndyPandy27
AndyPandy's Cool Stuff
Przedmioty: 24
Opis
Prevents bots and players from capturing flags that are not neighboured to a friendly flag!
Includes an option to always allow the capture of neutral flags.

UPDATE
WOW IT NO LONGER LAGS THE ♥♥♥♥ OUT OF EVERYTHING

Designed for RavenM. In normal gameplay this only matters for bots dropping out of planes/helicopters behind the enemy
Komentarzy: 31
Rab_ 1 kwietnia o 9:17 
Can you add a point radius so it wont cap a point too far away?
yurifan15278 2 lutego o 18:16 
i think this is only preventing friendlies from backcapping, i had enemy bots take my main base capture point when there was fighting at other points, then i tried to retake it from them and i couldnt capture the main base point. it works, just in one direction
Dexstar 23 grudnia 2024 o 13:20 
we're so back boys
AndyPandy27  [autor] 22 grudnia 2024 o 21:31 
Just refactored a bit of the mutator, it should now actually have good performance
Rab_ 10 sierpnia 2024 o 10:35 
Scratch that, I think I got back caped on new maps (EA29?)
Rab_ 10 sierpnia 2024 o 10:23 
I got back caped in Saint-Paule... both mutator options on
Mushroom 10 lipca 2024 o 8:50 
I was thinking that my pc was having a fluke turns out this mod halves your frames:steamhappy:
흔들림 11 czerwca 2024 o 3:27 
엄청난 프레임 손실
UnitedPenguin 10 czerwca 2024 o 23:12 
are there any updates in the works to fix the performance loss?
Areyn 5 czerwca 2024 o 7:57 
cool concept in paper but its not worth the performance loss