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Anyway, I hope my changes will help with that error as it currently stands.
So, I just did some editing to the code base here to check the Tild ID in the ColdGlow method. If it is less than 0 then I am just returning without actually doing any processing in generating the cold effects. I also am just going to wrap some of the code in a try catch to boot it out of the method instead of allowing the error spamming.
I'm doing some testing to see if it pops up, although to be honest, I never got it to pop up before. I'll push the update tonight though.
Only time in Odyssey I've had that issue is when finished hacking a stockpile and enter the pocket map that spawns. I kept messing around in dev mode to see if it would continue to throw exceptions when more of the map was revealed.
Weird. I’ll take a look. That’s the only time you’ve had these issues? I haven’t gotten that far in Odyssey yet. Anyway you can hop on my discord and send me the save game where you were having the issue?