Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

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Empires of Europe 1700
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Setting: Musket Era
Game Mode: Singleplayer
Compatible Version: v1.2.12
文件大小
发表于
更新日期
4.826 GB
2024 年 4 月 24 日 下午 7:17
8 月 30 日 下午 10:12
22 项改动说明 ( 查看 )

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Empires of Europe 1700

描述
Overview

Overview Video: https://www.youtube.com/watch?v=ywsYqD0ixUk

From the maker of Europe 1100 comes a brand new mod set at the turn of the 18th century.

EoE1700 is a historical overhaul of Bannerlord that adds:
  • 611 unique lords
  • 207 noble houses
  • 15 Kingdoms
  • 23 playable cultures
  • 17-18th century gunpowder warfare including muskets, rifles, pistols, artillery, and grenades.


Installation
Installation Video: https://www.youtube.com/watch?v=pY8gkcbWQ7k

Note that with the new version the only required mod is Harmony! If you are coming from a previous version you must remove/unsubscribe from Core, Assets, and Lemmy Map!


Load Order
The full load order should be:
  1. Harmony
  2. Core Modules
  3. Any other mods
  4. EoE1700


Latest Update

Empires of Europe 1700 - 1.2.12.3

Overview Video: https://youtu.be/iRkkKep9if8

• Playable area expanded into Finland,
• Multiple new settlements in Finland, Belgium, and France, and the Caucasus,
• Faro added as a Town in Portugal, and Ciudad Real in Spain,
• Addition of Jeddah, Mecca, and Taif,
• Sound effect variations for all firearms,
• Fix for broken looted village icons,
• New Finnish culture and troop tree,
• Athens and Tehran are now Towns instead of castles,
• Groningen culture changed to Dutch,
• Brussels and Southern Dutch settlements given to Spain,
• "Dutch Republic" settlements will start with Great Britain (due to William of Orange),
• Increased length for all sabres,
• Fix noble tricorne spec map,
• Fix blank rebel flags,
• New resource icons,
• Separate House of Stuart and Orange,
• More battlefield variations for all biomes,
• Fix for missing wanderer text strings,
• Fix for Cuiriass / Noble Shoes clipping,
• Re-implemented Officer's Coat, Noble Coat,
• New "Noble Shoes with Socks",
• Fix for French noble clothing,
• Additional items available for workshop input (Fur, Flax),
• Fix for team colours - they now work in all scenarios including custom battles (with EnhancedBattleTest),
• Update stats for Jamali al-Ashair,
• All Troop, Formation, and Siege icons have been replaced,
• All AI lords now have Tactics = 200 - this should mean no more AI charging with cavalry...,
• All castle scenes have been replaced with a unique and appropriate replacement,
• Multiple new equipment variations for western notables,
• All Artillery units are now "Ranged". All Pikemen and Grenadiers are now "Infantry" (previously Artillery).,
• Additional sound variations for artillery,
• Additional battle music variations,
• New icons for custom workshop types

This update IS NOT SAVEGAME COMPATIBLE.


Support
Please go to the Discord Server [discord.gg] for any support.


Black Screen / Missing Gear / Missing Icons / Crash in Battle FIX
This is now fixed as of 31/08/2025. You may need to unsubscribe/resubscribe to see the changes.
热门讨论 查看全部(52)
2
10 月 11 日 下午 1:04
Fourberie Crash.
George Squashington
6
10 月 10 日 上午 7:50
crashing at the start of nearly every battle, anyone know the fix?
Kana Arima
13
7 月 6 日 下午 1:35
issues
Ironhelm
1,090 条留言
Delibas Dagdelen 13 小时以前 
cant play it cuz of too low fps why would you even add mekka to a "europe" mod.
too big map make it smaller or it will not be a playble thing
Fatrod  [作者] 15 小时以前 
Noted on the cannons. Honestly I've been too busy working on 1100 1.3 to test these thoroughly. I'll look at changing the reload, and/or removing the splash damage. If you want to go back to the old functionality for now you can switch to the nexus version.
Lumina 18 小时以前 
Honestly what i found is that when fighting cannons you just need like 8 cav and clear them... cannons dont target cavalery for some reason so it works usualy
silverservice 10 月 15 日 上午 4:21 
I agree with that, cannons are bad like that

I hope in the future cannons in this mod might operate more like how they do in TOR with an actual cannon crew etc to slow the reload down to something similar to siege cannons
Reet Harded 10 月 15 日 上午 12:55 
the reload rate on the cannons is waayyyy to fast as well imo.
Reet Harded 10 月 15 日 上午 12:54 
@silver I died and had about 150 troops left, all the enemy troops were dead except for cannons. cannons were able to kill every friendly troop remaining. that was lame as hell to watch.
silverservice 10 月 14 日 下午 9:40 
How are cannons that hard to fight? I swear I have actually won solo against cannons (my army died and the enemy army was mostly gone)
ubertrollz 10 月 14 日 下午 2:50 
thx for making canons impossible to play against in field battles
berkecanmsss 10 月 14 日 上午 8:02 
Janissary clothes were not made according to that period
Cpt. Blackadder 10 月 13 日 上午 8:02 
Dont know why the Greeks got so much territorial and cultural reductance with the new updates.