Total War: WARHAMMER III

Total War: WARHAMMER III

251 értékelés
Landmarks of Legend SFO Submod
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763.239 KB
2024. ápr. 24., 4:02
szept. 20., 14:24
13 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Landmarks of Legend SFO Submod

Leírás
Firstly, the most important information.

*****All credit goes to The_Inquisitor. This guy has made over 200 landmarks and well over 100 new units. That is a crazy amount of hours. It must be in the hundreds if not thousands. I want to say thank you for spending all that time making this piece of art. I have enjoyed playing your mod. I felt the need to make a submod to change a few things I disagreed about the other submod.

BUY THIS MAN A COFFEE!
https://buymeacoffee.com/inquisitor

*****Shoutout to Venris and his team for making SFO. I would not be playing the game without SFO.


Major Differences compared to other submod
-Removed units from custom battles (It really clutters your screen when you have a ton of mods)
-Most units have a limited cap
-Adjusted abilities
-Adjusted some building effects such as barrier health and growth
-Adjusted some of the garrisons of the landmarks
-No missing garrisons for vampire counts or chaos dwarfs


*Let me know if you think anything in the submod needs to be changed.




Basic Mod trouble Troubleshooting
*****We will try help trouble shoot a mod conflict, but we WILL ASK YOU FIRST TO:
Download Prop Joe/Shazbot's Mod manager,[github.com] which will tell you if there are outdated, missing required, or conflicting mods
*****Unsub and resub to this and all required mods incase any were corrupted while being downloaded from Steam, and verify steam game files
*****Don't manually adjust the load order. If you have Prop Joe's mod manager, right click on the word order, to make sure your list is set to default load order.
*****Just try with the required mods to make sure it loads
*****And then if you still don't know what's going on, post more detailed information than just, "Doesn't work/Crashes/I have a conflict."[/b]
*****There is no CTD with this mod, SFO and it's required mods. As always, we appreciate your help and feedback for balancing or issues.

If there are issues the best way to reach me is on the SFO discord. Please @Gabesky in the submods channel. I have a lot of submods and I cannot always keep up with the steam pages.
https://discord.com/channels/323444561659691008/349284291525476363
39 megjegyzés
StimbI4 szept. 29., 7:13 
Game crashes when building The Sunken Sewers landmark in Bilious Cliffs as Tamurkhan
Ben szept. 21., 0:01 
Cheers for the update
Derubain szept. 20., 16:09 
thanks for the update
Sulafet szept. 18., 12:21 
SFO is updated! Hopefully so will this indispensable mod
Toyvendor szept. 5., 23:33 
Is there a way i can re-enable the troops for custom battles? Thanks for the mod!
CheesyRamen aug. 27., 13:19 
How did you fix the garrison issue? Did you just core over LoL's db/armed_citizenry_units_to_unit_groups_junctions_tables table? I want to resolve this for non-SFO LoL and Tailored Garrisons
Cultist of Tzeentch aug. 13., 2:47 
bug report

this submod seems to cause black orcs (great weapons) to lose 10 weapon strength. its supposed to be 60 with just sfo and the landmark mod, With this submod its 50 for some reason

(Tested with only the required mods)

best regards
makabu jún. 14., 22:39 
@purpleV
Always read description before asking.
purpleV ápr. 12., 1:57 
I just tested it. When i'm using sfo and Landmarks of Legend vanilla the units show up. But not with LoL sfo (this mod). Same with Landmarks of Eternity btw.
purpleV ápr. 12., 1:49 
Any ideas why i can't recruit the units with sfo and this mod, they don't show up in the unit selection for custom battles either? with both versions vanilla i can recruite the units.