RimWorld
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Blood Animations
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어워드
즐겨찾기
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즐겨찾기 해제
Mod, 1.4, 1.5, 1.6
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업데이트일
2.472 MB
2024년 4월 20일 오후 2시 25분
2025년 9월 6일 오전 12시 50분
업데이트 노트 32개 (보기)

다운로드 위해 구독하기
Blood Animations

Fuko님의 1 모음집
Fuko's Mods!
아이템 7개
설명
Extreme Violence!

Adds blood sprays, animated bleeding, ricochets, impact debris, and bullet casings!

Directional Blood Sprays (Videos above)
  • Triggered by direct damage, such as bullets, explosions, and damaging psycasts, and the blood amount scales based on the damage done.

  • Blood particles last ~10s (configurable in options) and will fade away on it's own.

  • 15% (configurable in options) of particles will leave filth behind, which requires cleanup like vanilla blood.

Animated Bleeding

Animated bleeding based on pawn bleed rate.

Impact Debris

When hitting inorganic pawns or structures, debris will fly out!
Impact debris follow similar rules to blood spray.

Ricochets and Ground Impacts

When bullets are deflected by armor, or when hitting hard targets like mechanoids, ricochet animations may occur! There is also an improved particle effect when bullets hit the ground.

Bullet Casings

Originally a mod called [Syr] Bullet Casings. It was one of my favorites, but sadly no longer updated. So here it is reimplemented, with improved animations and fixed to be compatible with everything including modded weapons. This feature can be disabled in the options. Credit and thanks to Syrchalis!

Improved Fleshmass

Fleshbeasts and Fleshmass growths have improved blood animations and improved filth textures!


Compatible with Vanilla Expanded Framework blood types (Vanilla Races Expanded, Alpha Genes) as well as HAR (Humanoid Alien Races)





Performance
Inevitably, extra objects on the map has a cost, but these objects are relatively simple and do not last a long time, and how much and how long can be configured to the point where it has nearly 0% impact. So the performance cost shouldn't be noticeable and can be configured to match your needs.



Compatibility
  • Adjustable performance impact (Blood multiplier, cleanable filth chance, and fade time can be configured to fit your performance needs).

  • Safe to add and remove mid-game.

  • Independent, isolated, and minimal in scope, with no modifications to vanilla behavior/code required: Should be compatible with nearly every mod, leaves no permanent changes to your saved game, and will not brick your game.

  • Confirmed compatible with Combat Extended, Vanilla Expanded series, Alpha series, Dubs series, Ragdoll Physics, Melee Animation, Yayo's Animation, Layered Wall Destruction, Gore upon dismemberment, Gunplay, Blood Color Genes, HAR (Humanoid Alien Races), The Profaned, and hundreds more.

  • Multiplayer compatible if you turn off the filth options. This mod is entirely cosmetic only with the filth options off.

  • Incompatible: Bullet Casings do not work under CE. "Combat Effects for Combat Extended" will cause black blood unless you turn off their "show extra blood" option.



Updates
~2.0 update: Updated for 1.6!
~1.9 update: Fixed null exception errors caused by changes to pawn caching in the latest version of Vanilla Framework Expanded.
~1.8 update: Bullet filth will now last a max of 35-40 days and will wash away from rain. Added toggle in options for ground impact particles.
~1.7 update: Improved fleshmass and fleshbeast blood animations, improved fleshmass filth textures, improved impact debris particles, added ground impact particles, added support for the unique blood types in The Profaned.
~1.6 update: Added bullet casings support for plasma weapons, VEAndroids will stop bleeding animation when they're fully bled out, and reduced default filth chance in options to 15%.
~1.5 update: Added Bullet Casings feature!
~1.4 update: Particles should now properly despawn based on the time defined in the mod options, rather than the time defined in the XML.
~1.3 update: Fix for System.IndexOutOfRangeException.
~1.2 update: Particles were skidding for longer than intended due to a small forgor.
~1.1 update: Added backwards compatibility for 1.4

Github Link: https://github.com/tenguin/Rimworld_BloodAnimations






Credits to: felutiahime[www.pixiv.net] and Nanashi Mumei for the art sources used in the thumbnail and tanosii_chan for the upvote animation! Give them a visit!
인기 토론 모두 보기(2)
0
2025년 8월 26일 오후 2시 09분
filthy/bloody footsteps idea
Eclipse
0
2025년 5월 17일 오전 2시 57분
Incompatibility report
lol
댓글 558
inkoгнида 2025년 12월 5일 오전 11시 06분 
Когда я открыл эту страницу мода в стиме мой ноутбук начал виснуть, а страница грузилась 30 секунд, моему ноутбуку 11 лет и максимум в римке было фпс дай бог 30, а сама римка грузится минут 8. Я ООООЧЕНЬ надеюсь что когда я скачаю этот мод мой ноутбук... э... ААААААААААААААААААААА! *звук взрыва*
Signus 2025년 11월 12일 오후 9시 28분 
Compatabiltiy issue with Player-controlled walker turrets from the mod "Cinders of the Embergarden". The player turrets throw this error everytime they are damaged:

"Tried to spawn Fuu_FlyingPiece out of bounds at (-999, 0, -999)."

https://gist.github.com/HugsLibRecordKeeper/eee19be2929862e8dbe2fc9f7f68436d
RooikatG11 2025년 11월 10일 오전 5시 01분 
EXTREME VIOLENCE. Thank you kind Person. Honestly. This Mod is glorious. Its a Factoid.
若彗 2025년 11월 1일 오전 3시 45분 
Have you considered adding a setting option to manually select the weapon shell style?
Fuko  [작성자] 2025년 10월 1일 오전 2시 05분 
?
This mod doesn't and never required any hediffs to function
ZzZombo 2025년 9월 30일 오후 9시 29분 
IIRC in the past the mod used hidden hediffs in order to work.is this still the case? I ask because this becomes a pain point when you have to untangle some mod compatibility messes and may accidentally remove the wrong thing.
culona 2025년 9월 30일 오후 12시 27분 
theres no "show extra blood" option in new version of CE (first 1.6 update) mod options; i dont know how it was before
Fuko  [작성자] 2025년 9월 17일 오전 4시 54분 
No, those are from the "Muzzle flashes" mod
Daemonjax 2025년 9월 16일 오전 11시 21분 
Are muzzle flashes included in this or no?
jpinard 2025년 9월 6일 오후 12시 35분 
This is incredible! Thank you! :)