鬼谷八荒

鬼谷八荒

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<color=#DD0000>【Translated】Race Framework++</color>
   
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6.202 MB
2024 年 4 月 19 日 下午 5:16
2024 年 6 月 10 日 上午 6:05
6 项改动说明 ( 查看 )

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<color=#DD0000>【Translated】Race Framework++</color>

在 Cyfire 的 1 个合集中
Modified Collection
12 件物品
描述
Disclaimer:
Credits for the Race framework along with various races goes to the original mod creator! Please support him instead 'if' you were planning to give me Steam points!
The English-translated Race Framework by the author named \"心随梦随心、只有梦长\", based on the Steam Workshop version (last updated: 13 Nov, 2023 @ 3:39pm)

The original mod's description:
-------------------------
This module is a race framework module, and the ModAssets file comes with sample tutorials. Players and modders can expand races based on this module.
(This module is only a framework and does not add any races. It needs to be used with race expansion or race accessory modules. It has no obvious effect when used alone. If you want to experience it, it is recommended to use it with race expansion modules. Dragon, Phoenix, Spirit and There are only 6 new races of Meng Chang).
Main function introduction:
1. The relevant interfaces and commands for racial expansion are opened in the framework. Please refer to the sample tutorial for details or effects.
2. Each race has different passive effects or active skills. Passive effects take effect automatically, and active skills are released by pressing C and V.
3. Each race can add customized transformation effects, which will come with new skills and combat effects after transformation.
4. Players can choose their own race at the beginning. The race of NPC is based on the law of inheritance. It is inherited from the race of the parents. If there is no father or mother, it will be randomly selected from the race pool.
5. After loading this module, NPC will also regenerate new expanded races with racial effects.
6. Before uninstalling this module, you need to load the archive and enter the settings interface in the game. Uncheck \"Load race module\" to complete the uninstallation. Directly canceling the module will cause confusion in the UI interface. If other subsidiary modules are not Add special props, luck, etc. and can be uninstalled directly.
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Changes in my version:
- The framework as well as the added Races mod have been made Open Source. The only thing that remains closed-source are the Unity Assets under ModRes, which I CBA to learn Reverse/Reconstruct.;
- Character creation interface: Moved the dropdown list for race selection below the Vanilla game's race textlabel & increased the width to fit English names (which are longer in character-count.);
- Fixed an issue where the race transformation- and C-, V- skill descriptions wouldn't show up.;
- Added an option to swap race from the Player Info UI mid-game. (Close/re-open UI to see the change);
- Scaled the monster-model transformation with the player's realm and stacked the player's stats on top; (Thanks Eut // babynamisbaby Discord)

List of mods that this one has been combined with:
- Translated 龙族(真龙、青龙和应龙), Steam Workshop (last updated: 22 Feb, 2024 @ 5:43am)
- Translated 玩家与NPC种族拓展, Steam Workshop (18 Nov, 2023 @ 6:43am)


**********Description of this update**********
Changed to Closed-source:
By request of one of the mod's original authors.

Other changes:
- Changed soleID vEGKqj -> RacePlus
- Changed library namespace to MOD_RacePlus
- Added check against executing the X, C, V actions when modifier keys (Shift // Ctrl) are held down
19 条留言
Retlov 9 月 11 日 下午 12:41 
Oh wait maybe that has to do with the "Scaled the monster-model transformation with the player's realm"?
Retlov 9 月 11 日 下午 12:20 
One thing I would note though is that I would have preferred to see some visual or stat changes for the different clans, like more lifespan for dragons or something idk and like how transformed imps look a certain way, but I suppose that's not really the point of this mod & I think this is pretty cool in its own right.
Retlov 9 月 11 日 下午 12:14 
Lmao @ the people who can't get this to work, worked instantly for me.
Doowy 3 月 7 日 下午 6:18 
I cannot for the life of me get this to work; I've attempted everything I could think of yet the race menu refuses to appear on character creation.
Gopher 2 月 21 日 下午 1:32 
Question: I noticed some of the DLC npc ladies seem to have their own Races. For example, Ao Yi is a Dragon, but when I hover over her race, the mod apparently made her a Fire Phoenix. Found it funny until I found an actual Dragon race member. Any chance the two could be aligned or am I misunderstanding which mod I should bring this too?
Redial044 2024 年 8 月 19 日 下午 1:54 
The same thing happens to me too, it is the first mod that I download in the game and from what I understood the mod needs another race mod that I have already downloaded as well, I have also already restored the dll. And I already downloaded the melon loader and I don't get the option to select the races. Does anyone know why?
Cyfire  [作者] 2024 年 7 月 24 日 下午 5:38 
@[APC]Bobpole No, there are no prerequisite mods for this framework
[APC]Bobpole 2024 年 7 月 24 日 上午 10:29 
I changed nothing in the files other than mods from steam. are there prerequisite mods for this one?
Cyfire  [作者] 2024 年 7 月 17 日 上午 7:55 
@[APC]Bobpole You probably deleted MelonLoader (e.g. version.dll) from your game?
[APC]Bobpole 2024 年 7 月 15 日 下午 2:24 
why can't I see the menu to select the race?Do I need to press something or have another mod?