Space Engineers
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Tank Tracks over Vanilla Wheels
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Type: Mod
Mod category: Animation
Позначки: NoScripts
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1 квіт. 2024 о 6:52
25 квіт. 2024 о 2:36

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Tank Tracks over Vanilla Wheels

В колекціях (1) автора Digi
Digi's Space Engineers mods
Предметів: 51
Опис
All vanilla wheels now support having tracks added on them.

They're animated and etc, see the Tank Tracks Framework's description for details.

Equip "Tank Track Builder" from blocks menu to begin.

A small video example of the animation[i.imgur.com]

3rd screenshot and onwards are courtesy of Patrick.


mod io?
Please read[gist.github.com]
Коментарів: 111
Digi  [автор] 27 квіт. о 6:17 
Only visual as it is right now. Someone could program something like that for it because it has a mod API but it's not an easy task because there's issues to solve.
CedrychSkye 27 квіт. о 5:16 
Do the tracks actually provide any practical usefulness for things like bouldering or is it just a purely visual mod?
Digi  [автор] 7 квіт. о 11:23 
Oh yeah I forgot to mention that one in the framework mod, added, thanks.
Civilized_Man 28 берез. о 13:00 
Should make a note about coloring the tracks on the mod description, They are the color of the suspensions being used :)
Civilized_Man 26 берез. о 23:45 
how do you change the color of the tracks?
BlamefulAtol 17 берез. о 14:08 
Nice mod . I have probleme the wheel start jaming for no reason that i can see it was wocking great and just start jaming?
STUV 13 берез. о 15:37 
Help, me please. I'm found bug in track mod. How to fix ?
https://youtu.be/t8jFB74UKW4
Moros 12 січ. о 16:24 
Is this purely visual or does it actually benefit traction?
Ralkey 26 груд. 2024 о 7:43 
I got a small demo rover with 3 5x5 suspended wheels on each side. But the tank tracks builder tool doesn't work. Is there some kind of requirement?
TehRoast 3 груд. 2024 о 12:22 
Interestingly I was able to place the tracks on the wheels on each single side of the linked blueprint but it created the tracks not over the wheels but through the suspension and blocks. A different but possibly related bug?