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I've hopefully found the reason the technologies don't appear. As for your buildings not showing up, "Reborn" is out of date now I believe, not having the two newest deposits I made some time ago.
I hope to release an update soon addressing the tech problem and some other small things.
Unsubscribed Reborn and left this version and all the special buildings like Polar Resource Silos and Subsurface Megaforges vanished (population stayed but now unemployed).
Subscribed to Reborn and unsubscribed this one and buildings came back (older save).
Still very confused and hoping Reborn is okay to keep using. One odd thing - Orbital machine pop building thingy has not showed up for research. Go figure.
At some point after Paradox is done completely overhauling every system in the game (I'm joking but things changing every patch is getting old, can't work on new things if I have to keep updating old things) I want to do a pass on most deposits and rework what I can to be compatible for as many empire types as possible. For now, I'm focused on slowly patching bugs and working on the remaining ideas I have for the mod.
Currently with tankbound, the rural districts add the modifier meaning you would need one of each district to have the jobs created by the megastructure worked by the tankbound automation. Obviously this won't work if you have an ecu and you need robots or another species to be able to work those jobs
You mentioned discussions about broken techs in other mods, could you point me in the direction of those discussions? Despite the problem seeming to be uncommon, I'd like to fix it if possible.
That's very confusing. I know for sure that nothing changed in the tech file between this and bd's patch.
Still confused.