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Bir çeviri sorunu bildirin
It uses the Aloe Plant for wild Healroots, not anything that looks like a Healroot.
For my use I only copy the normal healroot path over the Wild Healroot path, since an Aloe doesn't look anything like a healroot
Does it have a separated texture for wild healroot that is not used in the xml?
I may never have noticed because I have another texture mod for wild healroot.
<xpath>Defs/ThingDef[defName="Plant_HealrootWild"]</xpath>
<value>
<graphicData>
<texPath>Things/Plant/reskinPlants/Aloe/Aloe</texPath>
The Wild Healroot is pulling Aloe texture since 1.3 or something