Stellaris

Stellaris

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Expanded Stellaris Traditions 3
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21.488 MB
2024 年 3 月 13 日 上午 1:26
9 月 27 日 下午 8:08
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Expanded Stellaris Traditions 3

描述
Refer to the main page here for details. This is a temporary upload intended for maintenance. This will be deleted when we hear back from Girion.

(Furnomenon:)
In the effort to make the mod feel more vanilla-friendly, I've changed some Traditions or renamed them:

- "Archivism" has been renamed to "Chronicling" and is now active again
- "Biogenesis" has been renamed to "Symbiosis" and is now only available for empires that use Bioships
- "Cybernetics" has been renamed to "Automata", which now buffs automation buildings
- Faith is now only available to Spiritualist empires
- Some flavor texts have been overhauled to better fit the vanilla grammar style

I plan to bring the mod more in line with the vanilla Traditions. That means there will be some overhauls to certain Traditions later down the road.
I will also try to make every Tradition available to every empire, but that requires some more time and effort to think about the flavor texts and effects each Tradition will have.
If you have any suggestions, please leave them in the Suggestion Forum!
(/)

You do not need to subscribe to the original mod to use this. This is a (temporary) stand-alone mod.

Side note: We're seeing bug reports being posted in the comments section of this workshop page. Don't post bugs there. Those comments will most likely be deleted to keep the comments section from being congested. Please post bugs (and suggestions, for that matter) in the discussion threads. Thank you in advance.
热门讨论 查看全部(4)
144
11 月 24 日 下午 2:43
置顶: Bug Reports
Ben_D⚜
19
11 月 7 日 上午 2:41
置顶: Suggestions
Ben_D⚜
2
8 月 11 日 上午 10:57
Translations
kroun
206 条留言
SempfgurkeXP 11 月 21 日 下午 9:08 
I dont quite understand what exactly the "natural riches" perk from the nature tradition does, it says it generates 2 deposits on every planet but the deposits dont seem to have changed?

Besides that, really love the mod, thanks you for maintaining it!
07Gasimli 11 月 9 日 下午 6:10 
I am using 12 tradition slots mod, generally 7-8 of these are vanilla trees generally. The problem I am facing with is, if I am roleplaying a diplomatic powerhourse, a country that cares about bureaucracy and the state/people, the trees available seem to be underpowered compared to others, like for example 15% extra edict duration/15% extra edict point or governing ethics attraction mods lets you do a good roleplay, but instead of picking those there other trees that will make you into a powerhouse. I would like you to take this into consideration as some of trees are really useless. :steamhappy:
A-Sartek  [作者] 11 月 6 日 下午 1:23 
@07Gasimli, There are some traditions that have some generic effects but it also depends on the amount of traditions slots you have available, if you have just 7 tradition choices then that is tough, you'd find yourself picking vanilla prosperity and supremacy + ascension all the time leaving only room for 3 or 4 traditions left. For a better experience pair this mods with 24 Tradition Slots or more.

@Evanduril
Played lots of games with Academy lately, no crashes at all. I even had synaptic Lathe and nothing happened. Also, please post bugs or reports in Bug Reports.

@MasterBot
Good suggestion, post it in the Suggestions thread.
A-Sartek  [作者] 11 月 6 日 下午 1:16 
@Ben_D⚜
I've been playing more than modding nowadays, I just realized there were comments over here. The good part is that I do have some answers for these questions.

@falontani
Traditions work just like ethic-bound ascensions, e.g you can keep ESAP's Pillar of Society even if you are no longer fanatic spiritualist. In this case, for Friendship Tradition you keep it after the xenophile to xenophobic ethic change, you could roleplay that their smiles are now just crafted-smiles or something. In any case, it would be interesting if that ethic change causes a situation event; I'd keep it in mind.
Ben_D⚜  [作者] 11 月 6 日 下午 1:01 
@falontani
I don't have any info for you on that right, sorry.

@07Gasimli
These traditions are actually overpowered more than not, so I disagree with you. I'm not really maintaining this atm though, so maybe the other guys can give their take.

@Evanduril
Post in the bugs thread.

@MasterBot
Post in the suggestions thread.
MasterBot 11 月 3 日 上午 1:13 
Traditions which give stuff for killing ships dont work on bioships... Also compatibility for faith tradition with E&C(prefferably bug branch) would be great. Would be cool if covert assets also buffed dark energy from ACOT.
Evanduril 11 月 2 日 上午 1:31 
Any reason fully researching Academy would cause game to crash on next autosave?
07Gasimli 11 月 1 日 上午 5:19 
A lot of these traditions need slight buffs, right now they dont feel worth my tradition slot. Most of these are useless
falontani 10 月 27 日 上午 10:36 
I had a question, what happens if you have Friendship and your ethics shift towards to Xenophobe. Do you lose the tradition's benefits?
Ben_D⚜  [作者] 9 月 28 日 下午 7:14 
To those who may be using Military Enhancements 2.0 [Invasion Events & More] , I've uploaded a mod that will make the Mechanicum Tradition's units properly use the Armaments strategic resource introduced by the Military Enhancement mod. It's called the Terrestrial Forces Compatibility Patch . I hope this helps some of you.