Age of Wonders 4

Age of Wonders 4

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Expanded Wildlife Pack
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84.208 MB
2024 年 3 月 9 日 下午 10:01
8 月 12 日 上午 6:12
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Expanded Wildlife Pack

描述
Overview

Updated for the Griffon patch! Adds 54 new immersive wildlife units to the game!

These units can be found in:
  • World map spawns
  • Cage pickups
  • Spells and effects that summon animals
  • Story events

Now you’ll encounter an increased variety of units while exploring the map, and you may even observe infestations sending a thematic stack of new wildlife units at your cities!

Also includes custom skins, abilities, traits, and sound effects!

More details can be found at the Mod Documentation here:
https://docs.google.com/document/d/1tRKlRVjONjjcQQxkDk-TrVts-hycyeFctGqPpbro7X4/edit?usp=sharing


Mod Compatibility

This mod does not change any base game files!

If you would like to use these units in your own mods, check out the Mod Documentation for more instructions!

Other Links

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热门讨论 查看全部(1)
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3 月 22 日 上午 10:29
置顶: Bug Reports
Komogi
174 条留言
[Nova]Stryker 15 小时以前 
So, is it intentional that it is still impossible to get a Tempest Dragon outside of hoping that the map randomly generates the dragon ridge and that it's close enough to you that you can actually build a city on it? Seems like a real waste to go through all the trouble of making the unit to then just not allow people to use it.
Khornelia 8 月 12 日 上午 11:58 
Thank you for all the quick updates!!
Visie Maigo  [作者] 8 月 12 日 上午 6:17 
Version 11.0
Initial patch for the Griffon update.

- Cavernbear removed from the mod due to attacking animations not always working.
- Bug fix: Removed Evolutionary Drive from the Magma Serpent Hatchling.
- Reduced the marauder spawn frequency for Wild Horse, Red Stag, and White Stag units.
- Removed the cat only infestation spawner.
- Adjusted the FX position for status effects so they will now appear slightly lower on the units.
HjAa 8 月 9 日 上午 1:15 
I can very much relate to the sentiment of trying to get something to work for several hours before needing to let it go. I applaud your efforts!
Visie Maigo  [作者] 8 月 8 日 下午 3:52 
@HjAa, the Cavernbear is from this mod and should have the expected upkeep for animals. Eitherway, the Cavernbear will unfortunately be removed in the next update as there is a bug with the attack animation where the unit sometimes turns into a ball. I spent hours trying to fix it but no luck :/
HjAa 7 月 30 日 上午 1:21 
Hi Visie Maigo! Thanks again for the help with modding. I just received a cavern bear from a large creature cage, and it didn't have the normal reduced upkeep for animals. Is this intentional (and does this mod even provide cavern bears :HappyMask:)?
Visie Maigo  [作者] 7 月 5 日 上午 4:16 
@Dr. Sinclair, thanks for the report! I believe this bug is coming from the animal cults mod.
Dr. Sinclair 7 月 4 日 上午 9:51 
No idea if this is bugged in this mod or from animal cults, but my magma serpent hatchling claims it evolves into a magma raptor rather than serpent

Haven't tried what happens once it actually evolves yet, i'll get back to you on that
Visie Maigo  [作者] 5 月 20 日 上午 8:32 
Version 10.1
- Added a Champion rank bonus for the Jade Tiger: Spirit Slash, deals damage in a 1-hex cone and inflicts bleeding.
- Fixed a bug where Stalker's Prowl was overriding the Fey Guile tooltip. This was a text bug only.
- Fixed a bug where Raptor and Brown Wolf units had the wrong experience requirement to achieve Legend rank.

Thanks again @Dark Glouton for the bug report!
Visie Maigo  [作者] 5 月 20 日 上午 8:01 
@Dark Glouton, good observation. Yes this is a bug, but it is only a text bug only. Fey touched does not grant Stalker's Prowl. I incorrectly used the same tag as Fey Guile for Stalker's Prowl, which resulted in the wrong tooltip showing. This will be fixed shortly :)