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在 Youtube 上 



When testing Mods, if something is internally broken it will completely crash the game with an error code in stdout either immediately or when you try to load the save file that the mod was enabled on. To just hang indefinitely is rather peculiar.
Only way out is to use task manager to end process.
Don't know it it's the in-game mod at fault or your mod.
If you could do a similar thing with bridges that would be lovely. (and if you can maybe allow for junctions to be placed from non-bridge to bridge)
It is a comparison of the Mod being DISABLED/ENABLED in a Track Segment that was created with colliding textures. With that said, the Video should do the rest of the talking. You can view it by clicking the dedicated YouTube button on this Mod page.
Please Enjoy!