Age of Wonders 4

Age of Wonders 4

158 个评价
Tomes of Warfare - Archon Prophecy Update
2
2
   
奖励
收藏
已收藏
取消收藏
标签: Tomes
文件大小
发表于
更新日期
3.169 MB
2024 年 3 月 4 日 下午 1:39
8 月 24 日 下午 6:01
9 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Tomes of Warfare - Archon Prophecy Update

在 Maal 的 1 个合集中
Modded Tomes Library
36 件物品
描述
[Mod by Bagas/Coll1, I (Maal) simply uploaded it to the workshop in his stead]

Description

A new Collection of low tier tomes each focusing in a aspect of warfare that felt lacking in the base game.

All of the tomes contain Special Enchantments that add new actives to all base class units, since it's my believe that more skills and decisions in the tactical map are always more fun, this newest update add the badly needed T1 Magelock Tome, the tome of Ingenuity.

With the addition of this tome now any of your favorite cultures can have some real firepower in their hands.

The Mod includes:

The Tome of the Imperial Mantle - Focusing on Shield and Fighter Units, use several new spells to control the battlefield and create a unstopable advancing infantry, complete with a new enchantment to add Ranged Javelins to most melee units and the ability to protect adjacent allies from ranged attacks.

The Tome of Freedom - Focusing on Scouts and Cavalry Units, kick-start your nomad horde with a upgraded and flexible scout, a new ranged cavalry that can buff all other cavalry in it's stack, and an enchantment that gives a special charge to all cavalry in the game.

The Tome of Ingenuity - Focusing on Ranged units and Guns!, the tome will include a new evolving T2 Magelock that will be a force to be reckoned with into the late game, as well as a new active to all ranged units.

Tome of the Crusader - Focusing on Support units, the tome includes a modified "Master Skirmisher" for support units, allowing them to weave attacks between their support abilities, as well as a frontline unit that deals zeal damage and several others offensive supportive skills.

Tome of Servitude - Focusing on War and Resources, fundamentally define your Empire from the get-go by unlocking the highly unethical "Slaves Resource", crack your Whip of Command to ensure they acknowledge your supremacy while exploiting their uses for warfare and economical gain.

Tome of the Ruling Crown - Focusing on the Ruler and Absolute Authority, employ the might of Barons and Knights to construct an Empire aligned with your vision, invoke your Divine Right to empower those who carry your will.

Tome of the Silver Coin - Focusing on Economy and Gold, leverage the power of the most powerful resource of all, use it to empower your units or to find unusual ways to defeat your enemies. The tome will also include a powerful new SPI which gives the player the ability to draft a new unique shapeshifting unit.

For now, I plan on keeping an eye on balance, so any feedback is welcome. Please feel free to share it, but custom art and perhaps more tomes will come further down the line, thanks.
162 条留言
🔥Grillby🔥 10 月 17 日 下午 9:49 
Ive been getting a few crashes using the tomes in this mod, specically the one with the nomadic features. I've noticed that the racial transformation and unit transformation are mixed, I don't know if that has anything to do with it.
TesLife 10 月 8 日 上午 5:15 
I thought i was going crazy, but thats on me for not reading the comments. About 30 turns in the first game after i installed this mod, random graphic glitches and shortly after video game driver crasher became to appear. I dunno if its the enchant, or t3 evolved unit, but something from this mod. Sad, cos i really like the t3 gunners.
Daverin2112 10 月 3 日 上午 4:22 
This makes sense, and I get why you did it, but can you be -extra- explicit in Imperial Mantle that the enchant is disabled on mounted versions of these units? I added this for an exemplar based build, and, well... yeah. The tome is meant to be infantry focused, but sub-exclusionary enchants are rare, so a bit of THIS THING HERE is warranted, like Anya's Arcanum with the shadowflame tomes.
Jǫrmungandr 10 月 1 日 上午 12:42 
This mod seems to create game crashes. It seems to be specifically 'Tome of Ingenuity'. I can't go anywhere near it, not even hover over it in the catalogue. The game has been crashing seemingly at random as well, making it near impossible to find out why. It is otherwise a good mod with good tomes, a good edition to game. I also cannot uninstall the mod because my middle of campaign will become corrupt. I also worry what happens if an AI faction chooses this tome down the road...Anyway, i thought I should report this, so it might be of help to some of you.
Mr.Horakhty 9 月 30 日 下午 4:51 
Was having graphical glitches during faction leader selection, disabling this mod seems to have fixed the issue.
GOGATSY 9 月 29 日 上午 7:21 
I tried playing without this mod and I experienced hard visual glitches and driver failure only at the end of my game and ui glitches not that many times as before. Disabling this mod seemed to increase overall stability, but the problem still persists. Maybe there are similar issues with other mods, or there are problems with the game itself and how it interacts with mods after the recent patch.
GOGATSY 9 月 28 日 上午 3:59 
It's just difficult to test on my end, because graphical glitches and crashes don't start immediately, only after a few turns or manual battles.
GOGATSY 9 月 28 日 上午 3:57 
Theldiot, thank you for your work on testing. I will definitely try out the new realm without this mod later to test game state. Do you use many other tome mods like this one?
TheIdiot 9 月 26 日 下午 9:12 
After a significant amount of debugging, I have discovered that this mod specifically is the one in my playlist of 105 mods (which includes all major cosmetic mods other users have mentioned) that causes the graphics driver crashes. The game for me runs totally fine so long as this one is not enabled at the same time as those mods. Unfortunately I will have to play without it for now.
Daverin2112 9 月 26 日 下午 4:35 
I feel the two turn wait on the bolt repeater for the engineer is too much; it obviously compounds over time, but that should be the reward for taking an otherwise support-less support. With the first shot being weak and then cooling down, getting to set the pace with siege range should be part of the fun!

Either that, or he should still get a support skill, maybe only for constructs. Don't forget, he does not benefit from many/most unit enchants boosting support damage due to non-magic type.