RimWorld
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Medieval Backstories Patch
   
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Mod, 1.4, 1.5, 1.6
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2024년 2월 29일 오후 12시 42분
2025년 8월 13일 오전 11시 04분
업데이트 노트 35개 (보기)

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Medieval Backstories Patch

설명
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly. If you are tired of medieval pawns showing up with tribal backstories like Fire Keeper or Stew Keeper, then this mod fixes that!

Since it is a patch mod, it is recommended to put it last in the mod list load order.




Content & Compatibility


Patched Backstories
The full list is available at github[github.com].





Credits

The author of the Medieval Overhaul + Medieval Backstories in which this mod was based upon.

And all the original backstories authors from all the mods mentioned!

If you have suggestions or spotted any inconsistencies, please feel free to leave it in the comments!

And if you're looking for a bit more variety on backstories then I also recommend my other patch Tribal Backstories - Medieval Patch

Github [github.com]




Shameless Plug Time

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댓글 17
Iceobeasty 2025년 11월 10일 오후 12시 06분 
this makes all backstories medieval
Tinda 2025년 7월 16일 오전 7시 42분 
@Stocksounds, there are other mods that removes that limit though.
Reestock 2025년 7월 2일 오후 12시 52분 
Well shoot, that's not cool
GrassTypeFire  [작성자] 2025년 7월 2일 오후 12시 47분 
@StockSounds Nope, it's actually tied in a hardcoded way and not only by the backstory category, so I won't be able to patch it with xml alone. I think it would be easier to patch the anima tree by adding more focusTypes.
Reestock 2025년 7월 2일 오후 12시 28분 
It's tied to backstory, right? Can't you just patch it to accept all the medieval-category ones? I'll bet I could if you can't.
GrassTypeFire  [작성자] 2025년 7월 2일 오전 10시 44분 
@StockSounds Oh I see, then in this case it doesn't. To allow that I'd have to tweak the anima tree itself to accept different focus types and allow any pawn to link it instead of tribals only, and that's beyond the focus of this patch. I can't do that with only backstories, I could make the medieval factions also include tribal backstories but that wouldn't solve your issue.

There might be a mod that adjust the anima tree, but I'm not aware of any that does that.
Reestock 2025년 7월 2일 오전 8시 38분 
As in, would they be able to use an Anima tree like tribals? I think it should be the case, because of medieval and magic and stuff.
GrassTypeFire  [작성자] 2025년 7월 2일 오전 8시 37분 
@StockSounds No, I've only patched to the medieval category, with the only exception of The Profaned faction which also spawns with tribal. Also I don't think psycasting is considered when generating pawns but I'm not sure if that's what you meant.
Reestock 2025년 7월 2일 오전 7시 28분 
Do these count as tribal for psycasting?
GrassTypeFire  [작성자] 2024년 6월 10일 오후 6시 41분 
@Allborii I've tested with the MO 1.5 available on the steam workshop and it worked!