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Medieval Backstories Patch
   
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Mod, 1.4, 1.5, 1.6
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355.003 KB
2024年2月29日 12時42分
8月13日 11時04分
35 項目の変更履歴 ( 表示 )

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Medieval Backstories Patch

解説
A small patch that makes medieval backstories appear in medieval pawns, while also patching some backstories into the medieval category accordingly. If you are tired of medieval pawns showing up with tribal backstories like Fire Keeper or Stew Keeper, then this mod fixes that!

Since it is a patch mod, it is recommended to put it last in the mod list load order.




Content & Compatibility


Patched Backstories
The full list is available at github[github.com].





Credits

The author of the Medieval Overhaul + Medieval Backstories in which this mod was based upon.

And all the original backstories authors from all the mods mentioned!

If you have suggestions or spotted any inconsistencies, please feel free to leave it in the comments!

And if you're looking for a bit more variety on backstories then I also recommend my other patch Tribal Backstories - Medieval Patch

Github [github.com]




Shameless Plug Time

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17 件のコメント
Iceobeasty 11月10日 12時06分 
this makes all backstories medieval
Tinda 7月16日 7時42分 
@Stocksounds, there are other mods that removes that limit though.
Reestock 7月2日 12時52分 
Well shoot, that's not cool
GrassTypeFire  [作成者] 7月2日 12時47分 
@StockSounds Nope, it's actually tied in a hardcoded way and not only by the backstory category, so I won't be able to patch it with xml alone. I think it would be easier to patch the anima tree by adding more focusTypes.
Reestock 7月2日 12時28分 
It's tied to backstory, right? Can't you just patch it to accept all the medieval-category ones? I'll bet I could if you can't.
GrassTypeFire  [作成者] 7月2日 10時44分 
@StockSounds Oh I see, then in this case it doesn't. To allow that I'd have to tweak the anima tree itself to accept different focus types and allow any pawn to link it instead of tribals only, and that's beyond the focus of this patch. I can't do that with only backstories, I could make the medieval factions also include tribal backstories but that wouldn't solve your issue.

There might be a mod that adjust the anima tree, but I'm not aware of any that does that.
Reestock 7月2日 8時38分 
As in, would they be able to use an Anima tree like tribals? I think it should be the case, because of medieval and magic and stuff.
GrassTypeFire  [作成者] 7月2日 8時37分 
@StockSounds No, I've only patched to the medieval category, with the only exception of The Profaned faction which also spawns with tribal. Also I don't think psycasting is considered when generating pawns but I'm not sure if that's what you meant.
Reestock 7月2日 7時28分 
Do these count as tribal for psycasting?
GrassTypeFire  [作成者] 2024年6月10日 18時41分 
@Allborii I've tested with the MO 1.5 available on the steam workshop and it worked!