全面战争:战锤3

全面战争:战锤3

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Man The Ramparts - Campaign, Siege & Battle Realism (Vanilla Settlements)
   
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overhaul
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2.903 MB
2024 年 2 月 15 日 上午 3:36
6 月 24 日 上午 8:27
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Man The Ramparts - Campaign, Siege & Battle Realism (Vanilla Settlements)

在 RagnaroK 的 1 个合集中
RagnaroKs Collective Mod Compendium
57 件物品
描述
Greetings fellow mod enjoyers!

I grant to thee - A semi-overhaul mod for your collection.

I made 3 different versions, taking into account that some play with minor tier four or five settlements or simply vanilla. Make sure you have the correct version, at which you should only ever have one of them active when playing.

What The Mod Does
Due to Steam description being capped, I could not offer proper clarification on the many things this mod does.
I have made 3 individual segments, with each offering clarification of what the mod does, as well as an option to those, who prefer partial bits of the semi-overhaul.

This version contains everything described & shown in the 3 segment variants below.

Click each of the 3 links to see what the segments contains.

Honourable Mention & Considerations
  • Gratitude to [PuB] Axlegolas for permission to use his brilliant xp script.

  • Will the AI use these new monster abilities and ranged/artillery ammo options? Yes.

  • Will the AI use these new melee formations? No, I do not know why. Cavalry wedge works for the AI.

  • Will you be adding more firing options for different units/races? Yes, as soon as I come up with a bunch of crazy/thematic ideas.

  • Adding a dwarf artillery rune to an artillery may cause a CTD, I tried different solutions without luck so far.

Collection of Mods I Created
Thank you for spending some of your time, considering using some of my mods.
热门讨论 查看全部(2)
4
2024 年 2 月 19 日 上午 8:03
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2024 年 3 月 10 日 上午 9:41
Changelog
RagnaroK
224 条留言
RagnaroK  [作者] 9 月 5 日 上午 6:06 
@Krakenous - Will take a look.

@GhulkaSabre - Of course, if I am not way to late to answer this. :lunar2019piginablanket:
GhulkaSabre 8 月 19 日 下午 10:11 
Heya! Can ask for a few pointers as I love your mod and would like to make to make patches that enable modded units to use your formations? Thank you for your time :)
Krakenous 6 月 23 日 下午 2:23 
Rag, this may need updating. Your fatigue changes are no longer applying with regards to the "armour value not being reduced". I'm playing ogres and finding...the armour is still getting impacted from fatigue effects.
RagnaroK  [作者] 5 月 29 日 上午 10:02 
Public order positive/negative has been decreased by 50% to prevent it from spiralling out of control.
Lil125 (not muted) 5 月 26 日 上午 9:47 
Hello !

How would this fare in terms of balancing when added with a big overhaul mod like sfo ?

sorry if this is an annoying question
NorscanWarlord 5 月 14 日 下午 2:00 
is the exploding fart on giants supposed to oneshot units? it doesn't say that it deals dmg, only leadership reducing
MichaelGFI 5 月 5 日 下午 2:31 
@RagnaroK I made a brief showcase/review video of your excellent mod. I hope I did it justice. Thank you for your work.
https://www.youtube.com/watch?v=SWkLQXZW92A
Daemon-Forged 2 月 22 日 下午 10:33 
Love the mod and your vision for it! Definitely hits a sweet spot. I do have a small problem in not being able to recruit certain RoR. For example, I can't recruit Zintler's Reiksguard nor Hammer of the Witches as Karl Franz.

Otherwise, it's a fantastic edition to my modlist. I appreciate your work on this. Thank you!
RagnaroK  [作者] 1 月 19 日 下午 1:09 
Yeah modded units are not included in this mod, only vanilla ones, so you would have to reach out to those mod authors whether or not their units should be hit with fatigue.

I'll see if I can do anything about Aranessa though. :steamthumbsup:
Krakenous 1 月 19 日 下午 1:06 
It's Aranessa in this case, she has a "perfect vigour" attribute but is still suffering fatigue and speed debuffs. Also some modded units like spooky ghost ships have perfect vigour as well and are also suffering speed debuffs but perhaps modded units can be an issue?