安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题












An example of what I mean is the Great Merchant Geovanni de Medici; he builds a Market and Bank in the district, so he *has* to activate on a Commercial Hub instead of another district or any tile in general. Same would apply to any Admiral who builds a Lighthouse for example; in that case, he would need to either remain activated at a Harbor, or have the ability modifier changed to Arsenal buildings instead. Hope that helps.
I will definitely implement, and I will update their ability text also.
UPDATE GreatPersonIndividuals
SET ActionRequiresCompletedDistrictType='DISTRICT_ARSENAL'
WHERE ActionRequiresCompletedDistrictType='DISTRICT_HARBOR'
AND GreatPersonClassType = 'GREAT_PERSON_CLASS_ADMIRAL';
Moving all military affairs to the Arsenals seems unnecessary and unrealistic. After all, navies can take advantage of civilian harbors when there is a total war going on.