RimWorld

RimWorld

1,717 arvostelua
Vanilla Recycling Expanded
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Mod, 1.4, 1.5, 1.6
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6.118 MB
7.2.2024 klo 1.46
9.7. klo 11.14
10 muutosilmoitusta ( näytä )
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Vanilla Recycling Expanded

1 kokoelmassa, tekijä Oskar Potocki
Vanilla Expanded
110 luomusta
Kuvaus
[www.patreon.com]



Check Change notes, or if there is nothing there, check our Vanilla Expanded Github.



Vanilla Recycling Expanded is our spin on recycling in RimWorld. No longer you will be left with hundreds of wastepacks that you will try to send away into distant parts of the world to forget about them. No longer you will have to try and cheese the game to get rid of pollution. Vanilla Recycling Expanded actually gives wastepacks a purpose, and will let you convert them into a variety of useful new resources!

Players will be able to create improved pumps to drain even more pollution, as well as construct special recycling stations that will turn wastepacks into precious resources whilst also generating a whole new type of wastepack that’s significantly more volatile. Players may also turn standard wastepacks into a different type of wastepacks that can be stored outside.

If you have any suggestions, make sure to leave them in the comments!



The content of this mod can be seen below.























A: Can I add it mid-playthrough to an existing save?
A: Yes, definitely.

Q: Does this work with Combat Extended?
A: No idea. Perhaps?

Q: I can’t find any recycling stuff in my game?
A: Ensure you have research the Basic recycling and Complex recycling research projects.

Q: Does this mod let us recycle apparel or weapons?
A: No, this mod simply lets you recycle wastepacks.

Q: This mod is imbalanced.
A: We accept all feedback. It’s very difficult to balance a mod that lets you produce something valuable from something considered to be ‘waste’. Big factor in that process is the large amount of work required. We have done the napkin math, but there is only so far you can take it. If you have some findings and you’d like to help us balance the numbers, leave a comment down below.



[forms.gle]

Report issues using the form above. Any bug reports in the comment section will be ignored or removed.



Authors:

Oskar Potocki, a mod designer and artist.

Sarg Bjornson, a programmer responsible for the code.

Xrushha, responsible for the xml.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
595 kommenttia
Card Games on Motorcycles 12.10. klo 18.17 
In multiplayer and someone just burned 100 radioactive packs and it wiped out every colonist on the tile in seconds but didn't kill any of the animals, wild or tamed but they did get some tox buildup. Is the radiation supposed to be map wide?
JakSly 8.10. klo 11.28 
Hello, i dont know if this is only an issue for me but whenever a trashbag and the like is destroyed it makes an invisible area of polluted air, it doesnt show up when i have the pollution overlay on or anything similar but if my colonists are within that area they just get toxic buildup really fast

Is that intended?
Oleshka 30.9. klo 7.19 
Sorry, forgot about tech thing. As I discovered this mod techs Y coordinate is 7, and idk why I can't move/look there, so changing Y to 1-5 helped
Oleshka 30.9. klo 2.53 
Fair enough... I will try
Oskar Potocki  [tekijä] 30.9. klo 2.34 
We're pretty happy with the current balancing of the mod. At the end of the day it's a video game and a side mechanic at that - which means it should provide some incentive to use it.

If you wish, you can release a patch mod altering the costs like you described!
Oleshka 30.9. klo 2.08 
- ALL input and output masses in such variant are 1:1 (except 0,556kg of Toxgas per 5 Trashbricks)
- Speed of recycling with 1 compactor and 1 splitter is same as with 1 atomizer, but more space and energy as before
- Resources per day with 1 compactor and 1 splitter: 0.19 Uranium, 1.39 Steel, 0.56 Plasteel, 0.28 Gold, 10.97 Trashbricks. So wastepacks are more trash as it should be. (To compare: it was 4, 8, 4, 4, 41 in same order)
Oleshka 30.9. klo 2.08 
Please forget about tech bug, I will figure it out later, I hope you didnt spend too much time on it. And I finally finished recipes:

1. In my calculations I changed Trash mass to 5kg instead of 3kg, cause Compactor rn produce 2 Trashbricks from air.
2. 4 Wastepack -> 4 Trash + 1 Toxpack; 9 Toxpacks -> 7 Isotopacks + 5 Alloypacks; 2 Isotopacks -> 1 Trash + 1 Uranium; 5 Wastepack -> 7 Chempack + 3 Biopacks; 7 Chempacks -> 4 Trash + 20 Chemfuel; (I am still in process with Chempack recipe tree, it is still 3 times faster...)
3. Compactor: from 3 hours to 10 (10,94 to be accurate); Splitter: from 6 hours to 86 hours (86,40) and changed recipe 1 Alloypack -> 5 Steel + 2 Plasteel + 1 Gold
Oleshka 30.9. klo 0.25 
Does Exotic Hivetech from Insectoids 2 also shows fine? while searching any errors discovered that it is also somehow hidden. down left from Advenced Hivetech. And about recycling. I made some calculations and have idea with some numbers combinations to remake recipes and Splitter with Compactor recycle time, so i write them here? It will be a lot of text...
Sarg Bjornson  [tekijä] 29.9. klo 23.55 
We don't use Steam discussions.

I can't replicate the error with only this mod, the research shows up fine
Oleshka 29.9. klo 23.44 
Yes, all other techs are in tree. And why discussion deleted... it really doesnt feel right that atomizer is 3 times slower than recycling