RimWorld

RimWorld

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Blueprints - Forked
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Mod, 1.4, 1.5
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30 jan, 2024 @ 9:47
20 apr, 2024 @ 16:27
15 ändringsnotiser ( visa )

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Blueprints - Forked

Beskrivning
A fork of Blueprints by Fluffy.

Difference:
  1. remove readout to avoid errors.
  2. fix potential errors occurring when buildings made from stuff lacking stuff. This issue typically arose when the mod containing that stuff was removed.
  3. extend the max length of the name of blueprints from 24 to 99, allow arbitrary characters in name.
  4. move the editing menu to the right-click float menu of the blueprint.
  5. add compatibility for dubs mint architect menu.
  6. support blueprint for props in Vanilla Furniture Expanded - Props and Decor (including export props in Alpha Prefabs).
Enhancement:
  1. allow replacement of buildings and terrains under the same dropdown menu.
  2. separate ThingDef with different stuffs.
  3. provide more detailed info in the editing menu.


Recommend to use Alpha Prefabs to get some cool blueprints from the prefabs.

Most of the mod was made by Fluffy. I will delete this at fluffy's request.
Populära diskussioner Visa alla (3)
10
18 jun @ 19:27
KLISTRAD: BUG REPORTS
zeus
1
1 okt @ 23:32
1.6 FIx?
RnP
0
16 jan @ 0:11
Severe Freezing Issue: Tilled Soil + Blueprints Conflict
MonoLiion
142 kommentarer
Qillin 15 sep @ 3:59 
SP4RTAN let the ignorant masses suffer under the weight of their own foolishness.
Confused_Pacifist 26 aug @ 21:56 
is there any mod that pairs with this to save storage preferences with the blueprints? id love to not have to set up my storage settings every time.
翻斗花园突破手 16 aug @ 3:15 
1.6 plz
SP4RTAN 1 aug @ 6:00 
Lmao you guys can't even read 3 comments below before asking for 1.6.

It's already been forked for 1.6
Keith07 1 aug @ 3:52 
1.6 pls
Keith07 1 aug @ 3:51 
1.6 pls
Van Haus 27 jul @ 15:27 
1.6 please :)
君宇 15 jul @ 23:48 
1.6
Schweppes 14 jul @ 5:00 
well done captain. straight up lending a helping hand
Jay (Rubinelle) 13 jul @ 12:03 
Captain, I love you, albeit platonically. I was trying to mess with it without any prior knowledge of modding (aside from extremely basic understanding of C#) yesterday and got stuck at trying to compile it back on Visual. Really makes you apreciate the work of modders.