Total War: WARHAMMER III

Total War: WARHAMMER III

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Audio Mixer
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361.381 MB
28. jan. 2024 kl. 13:43
5. okt. kl. 17:11
18 ændringsbemærkninger ( vis )

Abonner for at downloade
Audio Mixer

Beskrivelse
The Audio Mixer
Welcome! First of all let me say without the guidance and innovation of Ole and ChaosRobie none of this fun stuff would be possible.

The Audio Mixer has 3 main functions:

1) Act as a voiceover (VO) audio compatibility mod:
    To ensure all VO mods work nicely together a single compatibility mod is needed to combine the inner workings of audio in one place to prevent mods with modded VO from overwriting each other. For those interested the technical reason for this is that only one version of each Dialogue Event in the game's .bnk files can exist, so all modded State Paths in Dialogue Events need to be merged with each other as well as the vanilla State Paths so that there is a single version of each Dialogue Event.

2) Facilitate music modding:
    Total War: Warhammer III features an adaptive music system comprised of modular tracks that change dynamically according to events and the environment in game. While technically impressive this can result in music that feels fragmented and without any musical theme, something which many iconic soundtracks in games and film have. With thanks to the vision and direction of composer Eric Gordon Berg, the Audio Mixer implements a replacement music system for campaign and battle replacing the vanilla system with a more traditional playlist system which randomly plays tracks from a playlist. This, as opposed to a fragmented compilation of tracks, forces music to be complete soundtracks that enrich the game with a bold, thematic and vivid feeling of immersion. The frontend system still functions the same as vanilla where music is linked to frontend themes. As it happens the vanilla music system can't be modded directly so a new system was always necessary, and we believe this new system is a better direction for the game's music. You can mod music through the Audio Mixer Music Manager API. For information on how to use the system refer to the documentation in the Audio Mixer's scripts or see Eric Gordon Berg's wonderful Harmony of Shadows - An Original Soundtrack for Cathay.

3) Act as a storage facility for custom movie .dat files:
    Some audio, for example movie audio, requires .dat files (which are involved in playing the audio) to be in a movie-type pack. If modders wish they can store those .dat files in the Audio Mixer and make it a requirement for mods to avoid the various compatibility and testing issues that making your mod a movie-type pack causes, feel free to send the files over if so.

Join the Modding Den Discord server[discord.com] to discuss audio further, make a casting call[discord.com] for your own project, or share your details[discord.com] as a voice actor.

Custom Audio Mods

Credits
  • Ole - For being a kind friend and teacher. Without Ole this would not be possible.
  • ChaosRobie - For pioneering audio modding and all his audio research.
  • Acephelos - For helping develop the Asset Editor audio tools, and your much appreciated support behind the scenes.
  • Eric Gordon Berg - For the pleasure of your music and direction on the Audio Mixer's music system.
  • Kou - For your much appreciated support behind the scenes.
  • Partypus - For the awesome thumbnail.
  • Da Modding Den - For supporting a place for audio discussion.
  • Frodo - For making RPFM.
  • Creative Assembly - For audio modding support.
  • Audiokinetic Mike - Cheers Mike for the non-commercial Wwise licence!

FAQ
Q: How can I mod audio?
A: You can mod audio using the Audio Editor tool in the AssetEditor.

Q: I'm a voice actor (or want to do some voice acting), how can I get involved?
A: Great! You can share your details in the Voice Acting thread[discord.com] in the Modding Den Discord and see what voice acting modders are requesting in the Casting Calls thread[discord.com].

Q: What is VO and non-VO audio?
A: Read the wiki[www.tw-modding.com].

Q: Can I use AI to make audio?
A: CA have advised against the use of AI in place of voice actors so the Audio Mixer will not facilitate any audio generated with AI. Voice actors are valuable, let's use them!

Q: Where do I store my WEMs?
A: Store .wem files In your mod. This mod only contains the soundbanks for merged Dialogue Events, and .dat files.

Q: Can I upload my own movie-type pack to store my .dat file?
A: Of course. Publishing your own mod with .dat files in won't cause any incompatibility with the Audio Mixer itself they just cause various issues which the Audio Mixer doesn't need to worry about so it's just a simpler option, if you wish to, to store your .dat files in the Audio Mixer.
294 kommentarer
Rhino For 9 timer siden 
w thumbnails
Pear  [ophavsmand] 5. okt. kl. 17:58 
@REITERPALLASCH Added music modding ;)
Pear  [ophavsmand] 5. okt. kl. 17:18 
@Thraxus Apologies if that is the case. The update included some scripts but I am surprised it caused your game to break as the scripts are pretty lightweight. If you're interested enough to confirm you could get Groove Wizard's Modding Development Tools mod, and check the log it outputs to your Steam WH3 folder. I'm reluctant to roll it back as it's been updated to accommodate some new features but if there is a script error that's causing it that would show in the log and be good if you can report that here and I'll fix things.
REITERPALLASCH 5. okt. kl. 17:08 
What was tonight's update? Nothing in the change logs.
Thraxus 4. okt. kl. 14:59 
@COU Team Projects
Because the save was working fine, then I closed my game, reopened later, and none of the saves with that game would load, and this was the only thing that updated.
COU Team Projects 4. okt. kl. 8:34 
How do you know it broke your save?
Kurisu-kun 3. okt. kl. 5:55 
@Thraxus
Yeah, think it did the same for me
Thraxus 2. okt. kl. 14:54 
is there a way to revert to the version before today's update? It broke my save x3 No worries if not.
BasedMemes  [ophavsmand] 1. okt. kl. 7:07 
no you should not have both enabled
Jolc3r 28. sep. kl. 21:33 
I did not. The description on the other said I could only have one enabled...

I can try having both enabled if that makes a difference.