Arma 3
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JCA - M115A3
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Data Type: Mod
Mod Type: Animation, Sound, Weapon
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64.162 MB
27 stycznia 2024 o 15:34
6 listopada o 16:22
Listy zmian: 26 ( zobacz )

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JCA - M115A3

Opis
JointCom Armoury - M115A3
The M115A3 sniper rifle.


DESCRIPTION:
The M115A3, a new light weight sniper rifle for your long range needs, chambered in .338 LM and accompanied by several new attachments the M115A3 brings an new level of lethality to the battlefield.


Weapons:
Sniper Rifles:
- M115A3 .338 LM


Attachments:
Sights:
- HPPO - (Long Range)
- HPPO RAD - (Long Range, Range Finder)

Suppressors:
- M115A3 Suppressor .338 LM

Bipods:
- M115A3 Bipod (Forward)
- M115A3 Bipod (Rearward)


Features:
- New attachments compatible with CBA weapons.
- Red, Green, Yellow, IR Tracer mags.

- High Quality sound work.
- High Quality Textures & Materials.

- Placeable weapons, attachments in various configurations for EDEN, Zeus.


Disclaimer:
Arma 3 Sync:
Re-upload of any JCA content to third party software such as Arma 3 sync is prohibited. You are not permitted to re-upload JCA content due to licences of many assets within.


Credits:
Patreons - For their continued support.
Grave - Model, Config, Sounds.
Korpie - Weapons Testing.
Puppeh - Weapons Testing.
ThickStickRick - Sound effects.


Known Issues:
None currently.


FAQ
Q: Can I re-upload this mod in any way?
A: No, some assets within this mod are paid for and are under the APL-ND licence.

Q: Does this mod replace anything?
A: No.

Q: Is this mod compatible with other mods attachments?
A: This mod should be fully compatible with other mods that require CBA as a dependency.

Q: Will you make a [Camo] variant?
A: JCA Weapons come in a standard set of Black, Sand and Olive. However other variants may be added if new environments justify it.

Q: Will you make a patch for X?
A: Possibly.


NOTES
Join the Discord: https://discord.gg/nFEvCkFnTh
Support on Patreon: https://www.patreon.com/E22DEV
Komentarzy: 84
Grave  [autor] 7 listopada o 5:11 
@[UKSF] Yankee-Delta unfortunetley the game will still have a jolt due to how animation mixing happens
[UKSF] Yankee-Delta 7 listopada o 2:40 
Hello
Love this mod nice textures and attachments all with it and no annoying dependencies. I do find the sight/rifle jumps around a lot when the bolt gets cycled. Is there a way to lessen if if say the rifle was rested on bipod or ground?
Hoot_PH 5 września o 19:23 
I agree with SGT SendoNinja, maybe an M24 with the MIRS/M24 Mount, that would be so cool, as I haven't seen one in Arma. pls pls pls huhu
Grave  [autor] 18 sierpnia o 3:49 
@marty sorry to say but all i did was set the default position of the model to deployed to make the screenshot, then put it back before upload.
marty 17 sierpnia o 19:02 
This is going to sound stupid but how did you get the bipod to fold down on your rifle for the thumbnail? I'd like to know for some pictures I have in mind
Grave  [autor] 22 czerwca o 4:09 
@[TDAR-7] SGT SendoNinja we considered it but are now focused on European weapons for the next stages of jca, it's not impossible but unlikely we do either of the sniper rifles you mentioned
[TDAR-7] SGT SendoNinja 21 czerwca o 22:45 
Anyway you could possible do a M24 or even M40A5
S4IT4M4 17 marca o 18:55 
Sniper espetacular.:steamthumbsup:
Grave  [autor] 3 lutego o 7:36 
@Kokujo good to know :)
Kokujo 3 lutego o 6:15 
@Grave I still using it btw.
and it work like a charm lol