Total War: WARHAMMER III

Total War: WARHAMMER III

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Continent Clearer
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Tags: mod
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Jan 14, 2024 @ 7:08pm
Dec 4 @ 11:48am
27 Change Notes ( view )

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Continent Clearer

Description
Allows you to clear out all factions, settlements, and armies in particular areas of the map, and prevents anyone from resettling those areas. This can significantly reduce turn times, or just get rid of parts of the map you don't want. The regions to be cleared are selected in the MCT settings for the mod prior to starting a campaign.

This works on the standard Immortal Empires campaign, as well as the Immortal Empires Expanded and The Old World campaigns by ChaosRobie. It will not work in Realms of Chaos or any other modded campaign maps. A new campaign is needed for the mod to take effect, it won't do anything for existing saves.

Compatible with multiplayer campaigns, provided all players have the mod installed and activated. Only the hosting player needs to set the regions to clear in their MCT settings.

Depending on your faction and the regions you chose to clear, victory objectives may become incredibly easy or impossible. Endgame crises may also become weird, if you have them active it's best to restrict it to those in regions that still exist.

It is generally recommended not to delete the area that any player is starting in, as this will cause the game to get stuck on the Defeat screen.

Sometimes Beastmen or Rogue Armies spawn in the cleared areas and just chill there forever. It's fine, they like it there.

This mod requires MCT to function. It will not do anything without MCT active.

It should be compatible with most other mods, except those that add new provinces to the campaign map. Depending on which mods you are using, Continent Clearer may run before, during, or at the end of the first turn. You can manually adjust when it runs from the MCT settings if you encounter problems with mod compatibility.
59 Comments
Hadestheroth Nov 6 @ 10:19am 
Thanks a lot! Cheers
Rixaxun  [author] Nov 4 @ 2:08am 
@Hadestheroth There's options to clear the four chaos realms, it's on page 2 of the settings for the Old World campaign.
Hadestheroth Nov 3 @ 10:36pm 
Hello Rixaxun,

Is there an option to remove the chaos realms in Old World, or if not, a plan to do it?
Rixaxun  [author] Oct 30 @ 6:55pm 
@Vende Clarion A few people have tested it in multiplayer and said it works fine. If you encounter any errors in multiplayer that are caused by this mod let me know and I can try to fix it.
Wokhey Oct 29 @ 11:06pm 
Confirming that this is working perfectly for the old world. Essential mod.
Vende Clarion Oct 28 @ 3:50pm 
Ah yeah, you mention that this mod is compatible with Multiplayer, but this is a little bit of a stretch term, considering the fact that Mod Configuration Tool is the biggest desync offender in multiplayer campaigns.
드로우달스 Sep 24 @ 7:23pm 
Thanks for the good update.
Basilisk May 30 @ 3:01pm 
I was doing it from the campaign.
Now by doing it from the main menu it's fixed.

Thanks for the (very) fast answer.
Rixaxun  [author] May 30 @ 2:11pm 
@Basilisk Are you trying to access the mod settings from the main menu, or within a campaign?

If you're in a campaign, the settings are intended to be locked, since the mod only runs once at the start of a new campaign it locks the settings once it's done.

If you're seeing it in the main menu though, that's a bug I'll have to look into.
Basilisk May 30 @ 12:10pm 
Mod does not work for me.
In the mod manager I do see the mod appear, but all checkbox are uncheckable.

There are 3 icons next to it, with the last one being a lock "this control is locked".