安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题










Ranger [author] 21 hours ago
@MaestroDiSassi Wierd, I've never heard of any incompatibilities with other mods, nor do i see how they would be incompatible. Either way I am going to update this mod after I have had some experience with the new update
Error: has_trait trigger [ trait was null ]
Script location: file: events/EPS_events.txt line: 109 (eps_misc.0002:trigger)
file: common/on_action/eps_on_actions.txt line: 13 (EPS_events_yearly_pulse)
[14:04:10][E][jomini_script_system.cpp:284]: Script system error!
Error: has_trait trigger [ trait was null ]
Script location: file: events/EPS_events.txt line: 110 (eps_misc.0002:trigger)
file: common/on_action/eps_on_actions.txt line: 13 (EPS_events_yearly_pulse)
i am using a lot of other submods so the mod is probably incompatible with smth else, i don't know which trait it doesn't find tho, i'm gonna experiment a bit to see if i can find the problem