边缘世界 RimWorld

边缘世界 RimWorld

1,523 个评价
Vanilla Races Expanded - Lycanthrope
15
5
3
10
2
2
2
2
2
   
奖励
收藏
已收藏
取消收藏
Mod, 1.4, 1.5, 1.6
文件大小
发表于
更新日期
5.514 MB
2023 年 12 月 15 日 上午 5:02
10 月 10 日 上午 2:54
13 项改动说明 ( 查看 )
您需要 DLC 才能使用该物品。

订阅以下载
Vanilla Races Expanded - Lycanthrope

在 Oskar Potocki 的 1 个合集中
Vanilla Expanded
111 件物品
描述
[www.patreon.com]



See change notes.



Vanilla Races Expanded is a brand new series of mods to enhance Biotech features, add to the storytelling and the world-building of RimWorld, and to introduce new, cool types of xenohumans, complete with their own unique genes, behaviors, mechanics and items.

Vanilla Races Expanded - Lycanthrope aims to bring a unique new archite-powered being into existence. Lycanthropes are seemingly simple baseliners with a unique ability to morph into a powerful lycan form. These lycans look similar to werewolves and excel in unarmed combat. Their rage and rapid regeneration allows them to sustain severe damage, while their claws and bites will shred even armored enemies to pieces.

The functionality of the morph gene is extended further, allowing the Morph gene to appear in any genepacks, and morph into any of the existing xenotypes.



Vanilla Races Expanded - Lycanthrope adds following mechanics to the base game:


































[forms.gle]



Current issues: the quest to recruit them is currently not working as intended, they won't offer to join. You can capture them and recruit them as usual.

Q: Will this mod work without Biotech DLC?
A: No. It uses the new gene system to work with Biotech.

Q: Will you make a HAR version of this race?
A: No, this is exclusively for the Biotech DLC.

Q: Can we create ‘Morph’ genes for custom xenotypes we make in xenotype editor?
A: No, Morph genes are generated only for xenotypes added to the game via xml - it works for base game xenotypes and modded xenotypes, but won’t work for xenotypes you make yourself in the xenotype editor. You can use the Custom Xenotype Exporter mod to add your custom xenotypes in a way that our mod will recognize.

Q: Do these genes appear in genepacks in the game?
A: They do! You can find the individual genes and apply them to any pawn!

Q: How can I get my own Lycanthropes?
A: A new quest is added that will have you help a group of lycan refugees. Agreeing to help them will allow you to turn one of your colonists into a wolfman!

Q: Can I add it to an ongoing save?
A: Yes, but I don’t think you can safely remove xenotype mods, so don’t come crying when your game breaks if you remove mods!

Q: I have a suggestion!
A: Excellent! Pop it in the comments section.

Q: CE compatible?
A: They say it is

Q: I have a Lycan that turns into a Wolfman at night, is this a bug?
A: Actually, no, that's working as intended. Wolfmen turn into Lycan at night, and Lycans turn into Wolfmen at night. Werewolves, and wolfweres.



Graphics are created by Oskar Potocki.

Code work by Sarg Bjornson.

Storyteller artwork by vitalii.

Xenotype description by Reann Shepard.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]
645 条留言
Sarg Bjornson  [作者] 12 月 11 日 下午 10:38 
What's stopping you?
ajc007007 12 月 11 日 下午 4:45 
Any way to make a custom morph? Wanted a unique morph for my characters to turn into
Sarg Bjornson  [作者] 12 月 10 日 上午 9:59 
Yeah, it's either a bug or a mod conflict
Hoober Bloober 12 月 10 日 上午 9:57 
just followed the new wolfman for a whole night, he does not change into a lycan. the original one does change. maybe it's a bug involving the fact that the original was generated by a quest with abasia? whatever, it's cool to have Rimworld werewolves
Sarg Bjornson  [作者] 12 月 10 日 上午 8:54 
It will transform at night into the opposite one
Hoober Bloober 12 月 10 日 上午 8:33 
gotcha. If I use an original wolfman/lycan to make a new one, should the new one also transform at night? That doesn't seem to be happening (?) Thanks again as always for making awesome mods
Sarg Bjornson  [作者] 12 月 9 日 下午 11:06 
That's just how they are, their morph is automatic
Hoober Bloober 12 月 9 日 下午 7:48 
I have a wolfman, but I see no sign of a "morph" ability. It also says that this ability is disabled in the notes. Is there anything I can do about this? Just don't use them? Fix something somehow?
GwenBlanketSpecter 12 月 9 日 下午 6:18 
for the dark vision how lit does it have to be to kick in? I assume 0% but I figured I should ask.
Sarg Bjornson  [作者] 12 月 2 日 上午 9:18 
That's a mod conflict