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报告翻译问题


















If the hemogen handling you're referring to is the offset and factor, that only takes effect when the game is calculating the max, which usually only happens during the initial adding of the gene and after deathresting.
Equipment restricting only does its heftier checks (looking through the pawn's genes) if there's genes in the database that restrict equipment which have been cached.
The hive mind stuff is handling by the genes ticking, so are physically incapable of being a performance issue without pawns that have genes that use that class.
As a toggle individual options for Enable advanced hemogen handling and Enable equipment locking and Enable hvie-mind stuff
https://gist.github.com/HugsLibRecordKeeper/37cc2afabcc3142eeefcc9f872f98e56
at CombatExtended.AmmoInjector.InjectAmmos () [0x00203] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at CombatExtended.AmmoInjector.Inject () [0x00001] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at Verse.LongEventHandler.UpdateCurrentSynchronousEvent (System.Boolean& sceneChanged) [0x0001d] in <46372f5dadbf4af8939e608076251180>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
[Ref FAD0AE7E]
at CombatExtended.Compatibility.VehiclesCompat.VehiclesCompat+<_GetUsedAmmo>d__6.MoveNext () [0x00170] in <485932aaaa914c63a107b16cc7e88ea0>:0
at CombatExtended.Compatibility.Patches+<GetUsedAmmo>d__5.MoveNext () [0x000b2] in <fb4c7875773b4d4e8d309407c7a64d23>:0
at System.Collections.Generic.HashSet`1[T].UnionWith (System.Collections.Generic.IEnumerable`1[T] other) [0x00026] in