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Skyrim Ebony Weapons Pack
   
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Mod, 1.5, 1.6
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725.176 KB
3 DIC 2023 a las 17:15
23 AGO a las 10:44
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Skyrim Ebony Weapons Pack

En 1 colección creada por Double C
The Elder Scrolls V: Skyrim Mods
9 artículos
Descripción


All one-handed weapons (Sword, Waraxe, Mace, and Dagger) require smithing to be researched, while the two-handed weapons (Greatsword, Battleaxe, and Warhammer) require long blades to be researched.

The balancing is mostly based off Rimworld and it's similar weapons, however I did slightly alter them to align with Skyrim (Greatsword is fastest but lowest damage vs Warhammer which is slowest but highest damage). I will be balancing the weapons damage moving forward to more lore accurate to Skyrim.

All of these weapons are crafted of Uranium and gold, but in lore they are crafted of ebony.

These weapons are a significant step up from Glass in terms of damage.



Is CE Compatible! Weapons are balanced toward existing weapons and damages in CE, so the Mace is closer to the Vanilla Mace and the Warhammer the same.


Check out the other Skyrim Weapons in the collection or on my profile!

Can be added mid-save!

Feel free to donate on Ko-fi below, have a lovely day!


[ko-fi.com]
Discusiones populares Ver todo (1)
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19 SEP 2024 a las 7:03
russain translation
tzverg
12 comentarios
Double C  [autor] 14 ENE a las 8:54 
@Dr Quackers M.D. Take that up with that mod creator, they are responsible for making those patches. If you look at the compatibility list that they posted the link for on their mod's workshop page, you can see they have listed my mods as compatible, so either they need to update the patch, or it is something on your end. At the moment the only compatibility that I created is for CE, everything else is out of my control.
Dr. Quackers M.D. 13 ENE a las 14:30 
non of your mods work with the melee animation mod.
[MeleeAnim] Failed to find item def for 'MeleeWeapon_Skyrim_Daedric_WarAxe' of type 'Verse.ThingDef'. Tweak will not be registered.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
AM.Core:Error (string,System.Exception)
AM.Tweaks.TweakDataManager:Register (AM.Tweaks.ItemTweakData)
AM.Tweaks.TweakDataManager:TryLoad (Verse.ThingDef,Verse.ModContentPack)
AM.Tweaks.TweakDataManager/<LoadAllForActiveMods>d__15:MoveNext ()
AM.Core:LoadAllTweakData ()
AM.Core:<AddLateLoadEvents>b__27_1 ()
Verse.LongEventHandler:UpdateCurrentSynchronousEvent (bool&)
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
Double C  [autor] 18 DIC 2023 a las 13:55 
@Poil de Poulet I am looking to make them MorrowRim Compatible.
Poil de Poulet 18 DIC 2023 a las 10:43 
great mods! do you plan to patch it for people using the glass & ebony mod? would be great ;)
kzs583 9 DIC 2023 a las 4:55 
skyrim has belong to the nord!!
Double C  [autor] 6 DIC 2023 a las 8:08 
@TF2 Annoyance Yup, all weapons as well as all armors, but armors after I finish all generic weapons. What we have left for now is Daedric and Dragonbone, then the bow pack, and finally the civil war armory, which includes all Imperial and Stormcloak weapons and armor. Iron Weapons will be in that pack. Check my profile for all the other weapons I've made so far!
Crankaholic 6 DIC 2023 a las 6:54 
great mod and love the art for them just wondering will you be adding all the weapons (daedric, dragon bone?) or any armors cause i know its gonna look great
Double C  [autor] 5 DIC 2023 a las 8:10 
@Enlonwhite I will be adding MorrowRim compatability in the future, but for now I will just release the base weapons
Enlonwhite 5 DIC 2023 a las 3:56 
Yeah I cant remomber how to post links but its called

MorrowRim - Glass and Ebony
Enlonwhite 5 DIC 2023 a las 3:54 
I think there was a mod that added Ebony and Glass as mine-able resources