Left 4 Dead 2

Left 4 Dead 2

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通用材质 General Materials²
   
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Game Content: Textures
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3.205 MB
2023 年 12 月 2 日 上午 11:48
2023 年 12 月 4 日 上午 5:38
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通用材质 General Materials²

描述
After many many requests of optimizations and more procedural stuff be added into original 通用材质 General Materials, I gave up wait and try contact, so I'm making a version which superseed the original one.

This addon should work out of the box, and replace the original one.

Mods made by Debiddo or ☆麻辣香锅☆ are garantee to be enhanced with some know fixups.

Theres plenty materials patches for anime characters which auto modulate light intensity, enables a single material combination for effects such:
- Bile (IT)
- Burn
- BBQ
- Bile (IT) + Burn
- Bile (IT) + Burn + BBQ

Also theres prefabs for IT, Burn, BBQ and BloodyHands which you can copy / incorporate into your VMT or use as a Patch shader.

To add patch support features and automations inside this addon, make ur VertexLitGeneric shader as:
path { include "materials/shared/vertexlit_anime_hi_l4d2.vmt" insert { $basetexture "your_albedo_texture_here" $emissiveblendbasetexture "your_albedo_texture_here_gain" // rest of your desired vmt parameters } }

Optionally u can disable some proxie effects:
// Set 0 to ignore Proxie math setup $ColorProxie "1" $PhongProxie "1" $EnvMapProxie "1" $DetailProxie "1" $EmissiveProxie "1"
If you're lookin' for examples, look at this material override addon, the "materials/models/honkai_impact3/characters/misteln_schariac/skins/cloth.vmt", or, you can join Dead4Mods Discord server[discord.gg] and ask right away.

Please, understand initial initiative made by 【绀海】雲鶴.Undefined for 通用材质 General Materials Special thanks to Cuba, and his super secret friend. Without their help, I would take much longer to develop this modulators.
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히타키 2023 年 12 月 9 日 下午 6:33 
GOOD!