Sid Meier's Civilization VI

Sid Meier's Civilization VI

36 평점
Tory's MorePromotions
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
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업데이트일
224.173 KB
2023년 11월 26일 오전 6시 15분
2024년 7월 6일 오전 5시 42분
업데이트 노트 12개 (보기)
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Tory's MorePromotions

설명
Short : Make more promotions and tweak some balance

I think Civ 6's promotion system is fun as I can raise my units in different ways.
But only 7 of them are not enough I think, so I make all types' promotions to 10~12 (3x3 + 4 tier) and tweak some of original ones.

Please check the image for more information.
Image order : Warrior Monk, Melee, Range, Anti-cavalry, Recon, Heavy Cavalry, Light Cavalry, Siege, Naval Melee, Naval Range, Naval Raider, Naval Carrier, Air fighter, Air Bomber

*Language support : Korean, English,
*Not updated : Russian (dedx)

*Compatibility
Work well with mods which add new units in official unit-type (e.g. steel and thunder, 6T unit series).
May have problem with mods which edit promotions (e.g. radiant better promotion)

2.0 Ver Change
- Must subscribe "Aircraft Carriers Perfected" Mod (for changing naval carrier unit's way to getting exp)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2645582640
- Add promotions to naval units
- Change some promotions of land units

3.0 Ver Change
- Add promotions to aircraft units

** If you have problems with this version, please use old version. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3128021124
인기 토론 모두 보기(1)
6
2024년 1월 7일 오후 4시 24분
add a Russian translation
dedx
댓글 51
SocialScholar42 2025년 11월 16일 오전 10시 46분 
Does this increase the maximum unit level as well?
naz 2025년 9월 11일 오후 6시 49분 
missing local key (Naval Carrier)
LOC_PROMOTION_FLIGHT_DECK
ashton2879 2024년 12월 14일 오전 7시 20분 
First I would like to say thank you for an enjoyable mod with a ton of incredible mechanics. There really are some amazing promotions in this mod. But I also agree there are definitively some imbalances like being able to para-drop melee units in any era. I think it would be more balanced and enjoyable if that came as a tech upgrade later in era or in some other timeline restriction. However, I understand that can be complex to implement. Again thank you for the amazing work put into this mod. It is so much more fun compared to the base game promotions.
Raiko 2024년 9월 30일 오후 3시 45분 
make it nondependent on carriers.
ToryJang  [작성자] 2024년 6월 29일 오후 8시 05분 
@Ryan they could, but not efficient maybe. I don't know ai's choosing order.
Ryan 2024년 6월 20일 오전 5시 06분 
can the ai use it?
phenyxasher 2024년 5월 25일 오후 5시 42분 
Paradrops were a thing in between WWI and WWII. I would make it require flight. but that is the least little thing. Not working for me though. I am using 6T Core and its alternative units
I AM THE HYPE 2024년 5월 3일 오전 7시 45분 
@DavidBurnsideZF I mean, you could roleplay this as them using steathl and subterfuge to infiltrate inside territory?
DavidBurnsideZF 2024년 4월 25일 오전 10시 56분 
I like this mod so far. It effectively increases the number of experience levels a unit can have. There's only one thing that bugs me. How in the world would an Ancient Era unit learn how to paradrop? I think that ability should be available only from the Atomic Era and onwards. Otherwise, it makes no sense.
therocksays02 2024년 4월 12일 오전 1시 57분 
Hey, its been long . Can you add "Spike Line" promotion from anti-cavalry unit but apply it to all unit type please? I think recon should always one step ahead of other unit.