Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tory's MorePromotions
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2023年11月26日 6時15分
2024年7月6日 5時42分
12 項目の変更履歴 ( 表示 )
このアイテムを使用するには、 DLC が必要です。

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Tory's MorePromotions

解説
Short : Make more promotions and tweak some balance

I think Civ 6's promotion system is fun as I can raise my units in different ways.
But only 7 of them are not enough I think, so I make all types' promotions to 10~12 (3x3 + 4 tier) and tweak some of original ones.

Please check the image for more information.
Image order : Warrior Monk, Melee, Range, Anti-cavalry, Recon, Heavy Cavalry, Light Cavalry, Siege, Naval Melee, Naval Range, Naval Raider, Naval Carrier, Air fighter, Air Bomber

*Language support : Korean, English,
*Not updated : Russian (dedx)

*Compatibility
Work well with mods which add new units in official unit-type (e.g. steel and thunder, 6T unit series).
May have problem with mods which edit promotions (e.g. radiant better promotion)

2.0 Ver Change
- Must subscribe "Aircraft Carriers Perfected" Mod (for changing naval carrier unit's way to getting exp)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2645582640
- Add promotions to naval units
- Change some promotions of land units

3.0 Ver Change
- Add promotions to aircraft units

** If you have problems with this version, please use old version. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3128021124
人気スレッド 全て表示 (1)
6
2024年1月7日 16時24分
add a Russian translation
dedx
52 件のコメント
ToryJang  [作成者] 15 時間前 
@SocialScholar42 Theoretically, you can get all of those promotions. But you need twice exp to get to the next level, so it may be almost impossible.
SocialScholar42 11月16日 10時46分 
Does this increase the maximum unit level as well?
naz 9月11日 18時49分 
missing local key (Naval Carrier)
LOC_PROMOTION_FLIGHT_DECK
ashton2879 2024年12月14日 7時20分 
First I would like to say thank you for an enjoyable mod with a ton of incredible mechanics. There really are some amazing promotions in this mod. But I also agree there are definitively some imbalances like being able to para-drop melee units in any era. I think it would be more balanced and enjoyable if that came as a tech upgrade later in era or in some other timeline restriction. However, I understand that can be complex to implement. Again thank you for the amazing work put into this mod. It is so much more fun compared to the base game promotions.
Raiko 2024年9月30日 15時45分 
make it nondependent on carriers.
ToryJang  [作成者] 2024年6月29日 20時05分 
@Ryan they could, but not efficient maybe. I don't know ai's choosing order.
Ryan 2024年6月20日 5時06分 
can the ai use it?
phenyxasher 2024年5月25日 17時42分 
Paradrops were a thing in between WWI and WWII. I would make it require flight. but that is the least little thing. Not working for me though. I am using 6T Core and its alternative units
I AM THE HYPE 2024年5月3日 7時45分 
@DavidBurnsideZF I mean, you could roleplay this as them using steathl and subterfuge to infiltrate inside territory?
DavidBurnsideZF 2024年4月25日 10時56分 
I like this mod so far. It effectively increases the number of experience levels a unit can have. There's only one thing that bugs me. How in the world would an Ancient Era unit learn how to paradrop? I think that ability should be available only from the Atomic Era and onwards. Otherwise, it makes no sense.