Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Tory's MorePromotions
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26. lis. 2023 v 6.15
6. čvc. 2024 v 5.42
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Tory's MorePromotions

Popis
Short : Make more promotions and tweak some balance

I think Civ 6's promotion system is fun as I can raise my units in different ways.
But only 7 of them are not enough I think, so I make all types' promotions to 10~12 (3x3 + 4 tier) and tweak some of original ones.

Please check the image for more information.
Image order : Warrior Monk, Melee, Range, Anti-cavalry, Recon, Heavy Cavalry, Light Cavalry, Siege, Naval Melee, Naval Range, Naval Raider, Naval Carrier, Air fighter, Air Bomber

*Language support : Korean, English,
*Not updated : Russian (dedx)

*Compatibility
Work well with mods which add new units in official unit-type (e.g. steel and thunder, 6T unit series).
May have problem with mods which edit promotions (e.g. radiant better promotion)

2.0 Ver Change
- Must subscribe "Aircraft Carriers Perfected" Mod (for changing naval carrier unit's way to getting exp)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2645582640
- Add promotions to naval units
- Change some promotions of land units

3.0 Ver Change
- Add promotions to aircraft units

** If you have problems with this version, please use old version. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3128021124
Populární diskuze Zobrazit vše (1)
6
7. led. 2024 v 16.24
add a Russian translation
dedx
Počet komentářů: 51
SocialScholar42 16. lis. v 10.46 
Does this increase the maximum unit level as well?
naz 11. zář. v 18.49 
missing local key (Naval Carrier)
LOC_PROMOTION_FLIGHT_DECK
ashton2879 14. pro. 2024 v 7.20 
First I would like to say thank you for an enjoyable mod with a ton of incredible mechanics. There really are some amazing promotions in this mod. But I also agree there are definitively some imbalances like being able to para-drop melee units in any era. I think it would be more balanced and enjoyable if that came as a tech upgrade later in era or in some other timeline restriction. However, I understand that can be complex to implement. Again thank you for the amazing work put into this mod. It is so much more fun compared to the base game promotions.
Raiko 30. zář. 2024 v 15.45 
make it nondependent on carriers.
ToryJang  [autor] 29. čvn. 2024 v 20.05 
@Ryan they could, but not efficient maybe. I don't know ai's choosing order.
Ryan 20. čvn. 2024 v 5.06 
can the ai use it?
phenyxasher 25. kvě. 2024 v 17.42 
Paradrops were a thing in between WWI and WWII. I would make it require flight. but that is the least little thing. Not working for me though. I am using 6T Core and its alternative units
I AM THE HYPE 3. kvě. 2024 v 7.45 
@DavidBurnsideZF I mean, you could roleplay this as them using steathl and subterfuge to infiltrate inside territory?
DavidBurnsideZF 25. dub. 2024 v 10.56 
I like this mod so far. It effectively increases the number of experience levels a unit can have. There's only one thing that bugs me. How in the world would an Ancient Era unit learn how to paradrop? I think that ability should be available only from the Atomic Era and onwards. Otherwise, it makes no sense.
therocksays02 12. dub. 2024 v 1.57 
Hey, its been long . Can you add "Spike Line" promotion from anti-cavalry unit but apply it to all unit type please? I think recon should always one step ahead of other unit.