ENDLESS™ Space 2

ENDLESS™ Space 2

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ENFER Reloaded
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TYPE: Extension
CONTENT: AI, Gameplay
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2.600 MB
7 listopada 2023 o 6:45
14 października o 12:24
Listy zmian: 52 ( zobacz )

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ENFER Reloaded

Opis
TL DR: An AI mod that fixes and improves lots of things to make the AI play their cards better.

The good news: This is a TRUE AI mod. The mod itself only contains a DLL file, no XML at all.
The BAD news: sadly is not working as a subscription.

If you want to use the DLL mod, check out this Discussion Topic with the details of install and uninstall. Basically, is replacing the AI Core DLL file.

Compatible with the latest official version 1.5.60, ESG, Excellent Space 2...

Bugfixes

I fixed 80+ different issues on the AI side, from nearly insignificant to game-breaking issues.

These are the most impactful I successfully fixed:

AI is not able to attack fleets under systems of their own influence (yes, check out latest showcase screenshot...).

There's one specific instance I could spot the AI can get stuck in "Playing" when trying to advance to the next turn: retreating from a battle, landing on another system and trying to move again.

AI got the system production locked forever half of the time when using an infinite resource conversion improvement (IE 3D Printing).

When an enemy has more military than the AI, most of the time their motivation to build ships drops dramatically. (That's why peaceful AIs almost always have very little military).

Improvements

There are 120+ improvements, this is a condensed list with the most important.

Faction specific

Lumeris can use Shadow Banking, to lower dust inflation.

Cravers now can use their sacrifice slave action, Feeding pits, to raise approval or food output.

Nakalim is able to build Temples, Resurrect colonies, assign relics to fleet heroes. Also will not go crazy with science at the beginning due to their trait.

Volyani has improved leecher management, can Evacuate Minor faction systems, will raze enemy systems to place their own Arks, won't spam Holy Proliferation mindlessly.

Riftborn is able to use Fabricated forces when on really low manpower.

Hero Management.

Now the AI will we able to re-assign their heroes to better systems or fleets.

AI will be much more consistent assigning heroes to their main combat fleets.

AI will prioritize assigning senator skills to heroes aligned with their current leading political parties.

Will also prioritize heroes to fill empty leading parties from the market, or in new academy heroes.

AI will assign their governor heroes to their most important systems available instead of just in system acquisition order.

Technologies.

These technology improvements are now implemented: Siege Modules, hero/ship part of the marketplace, curiosity detection strength, extra population buildings.

Lots of improvements in Behemoth research, IE not researching improvements for behemoths types they are not using at the time.

Some adjustments, like more interest in researching ship upgrades, better Movement Improvement understanding, better resource needs understanding.

Improved and expanded trade route related, over-colonization and buyout tech interest.

Diplomatic Enhancements

AI will not ask for tribute if they don't perceive themselves as stronger in military.

AI will think twice before opening a new war front unless they feel superior.

Lots of internal checks and minor bugfixes to avoid many dead ends in diplomacy logic (IE not asking peace/alliance to Cravers...).

Building

Better building flow, able to queue several ships or extra stuff after a buyout.

AI can build special buildings like curiosity rewards, and ship upgrade improvements.

Better placement of unique buildings and wonders, and more motivation.

Will use resource planet improvements (IE: Slag and Sludge Center) on needed resources.

Fleet Management

General improvements in fleet pathing, and more responsiveness.

AI will reasign fleets to their mission much better.

Assisting invasion fleets will likely wait for the main military fleet to arrive first.

Much better assesment of danger, AI will prioritize defense a bit more.

Ship Design

No more invisibility/detection modules on carriers, better colonizer priorities, minor optimization in module slot type selection.

Now invader role support ships, colonizers, arks, leechers and rooters will not equip weapons and armor with strategic materials.

All Behemoths and Carriers, will not equip special weapons like boarding pods, and EMP interference Weapons. Same with medium ships heavy mounts.

Others

Greatly improved the analysis and planning for Luxury need regarding system upgrade recipes.

Reworked and greatly expanded the AI law management, now evaluates almost any law.

AI now understands and evaluates all hacking possibilities and all ground battle strategies.

Better victory progression, added default victory choices for Hissho (Supremacy) and Umbral Choir (Economic).

AI will pre-emptively create invader fleets when everything is calm, and will have more motivation into assisting invasions with them.

Better repair/retrofit logic, with proper hero handling.

Version 3.14:

Fixed AI not committing on attack when is target front., Lots of minor tweaks, and minor fixes.

Version 3.14 and earlier:

All the detailed information is moved into the Change Notes
Popularne dyskusje Zobacz wszystkie (3)
32
17 maja 2024 o 1:21
How do these changes impact the AI?
ninakoru
29
1
7 października o 1:20
Install and uninstall Instructions
ninakoru
0
10 listopada 2023 o 8:12
About Behemoths and Invader fleets
ninakoru
Komentarzy: 286
ninakoru  [autor] 12 listopada o 3:39 
No, because is not a conventional mod: you just subscribe to later replace the downloaded DLL file from the subscription.

As is explained at the beginning of the description: doesn't work as a mod subscription. You subscribe, locate the DLL file and replace it manually. You don't need to activate it later as a mod in the mod load, while you don't update the game will be permanently in effect regardless of mods.

There are detailed instructions on how to do it on the beginning of this mod's description.
Ender 12 listopada o 3:06 
If ENFER is a DLL file, does the download order of the mod affect it?
ninakoru  [autor] 11 listopada o 7:34 
That never was a problem in ENFER Reloaded; and always worked, so I can't say how that's possible. Never ever I've seen that behavior.
Fulano 11 listopada o 5:38 
Not saying it's this mod, just saying I've seen this happen with the AI and the minor races periodically.
Fulano 11 listopada o 5:37 
I've seen this too, and I'm just using ESG, ENFER, and not patch preview. Some rounds (Like my last round) I somehow reach 50% approval first with most of the minor races and it's just going off of the default +1 per turn, searched anomalies, or an occasional complement.
ninakoru  [autor] 11 listopada o 3:28 
Nothing to do with ENFER, guaranteed. Playing with ESG and patch preview, you'll run into problems, will not be compatible until official launch and update of ESG. You need to follow load order as endless anomalies dictates.
Ender 11 listopada o 2:25 
Hello Ninakoru! Big thanks for this mode, you've done an excellent and painstaking job. I'm currently playing with the following mods: ESG. ENFER. Endless moons, endless anomalies. And I ran into the following problem - AI does not interact with minors at all. No one but me invests in a relationship with them and does not fight. Has anyone had similar bugs before?
ninakoru  [autor] 8 listopada o 5:32 
Unfallen has pretty broken stuff going, like unlimited approval and strong boosts with allies, but most AIs just are warmongers, so... xD
_m_a_ 8 listopada o 4:49 
I think Unfallen needs extra boost or two. I play 8 player games always which generates most balanced galaxy. I don't take AI's as follow:

UE: I always play as UE simce.
UC: Disabled DLC. Too much of a headache and micromanagement.
Vodyani: I hate the voice acting of her. Sounds like she is ready for org*sm rather than Space dominion.
Sophons: I prefer Vaulters as Science faction over Sophons.
Hissho: I prefer Cravers as warmonger faction over Hissho.

So yeah, Unf almost always lags behind.
ninakoru  [autor] 8 listopada o 4:06 
Unfallen yeah is also usually a poor performer, but sometimes do quite well with RNG. Needs better vineship management. Horatio and specially Riftborn are often top performers, but that's on vanilla (but in ESG will likely also be the tops)