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I don't think fatigue plays into it, but Silent Running does, so "activity" plays a role.
So here's what I know - there is only one value that alters air consumption on a per-sailor basis. That is the one I have modified. From previous conversations (here and in the Official Unofficial Discord), it seems that there are two hard-coded values (or ones that maybe can only be accessed by scripting, which I have zero idea how to do) for air volume - one for the II and one for the VII.
What I'm hoping is that, when the IX DLC releases, some of those values might be more accessible. If not, then I may have to shutter this mod and hope someone else has a better way of doing it, as I don't see this working consistantly as it is.
Since you mention 30 sailors, I'm guessing a Type VII? You don't specify... but that does seem to be the ship that has this happen the most often. I'm truly at a loss to explain this, short of the things I've mentioned before.
All I can recommend is trying to move this to the end of the Load Order (furthest down on the list), clear out the Holy Trinity in the UBOAT folder (Temp / Cache / Data Sheet), then reload the game and let it rebuild the mod setup.
Note that these are all in the AppData/LocalLow/DeepWaterStudio/Uboat directory, not the Steam data directory.