Kenshi
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The Great Factories
   
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3.570 MB
Oct 22, 2023 @ 9:19am
Mar 1, 2024 @ 8:33am
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The Great Factories

Description
Hidden in the wilds of Kenshi, in the areas that civilised folk don't treat. Places which Okranites hate and fear, and where the Nobles riches have no sway. Remnants of the empires of old, The Great Factories lie hidden from the rest of the world, continuing their prime directive: To build robots.

The Great Factories mod adds three factories, located in remote areas of the map, as well as three starts at each location. At these locations you can recruit, hire and purchase a variety of mercenaries, skeletons and pets to help you achieve your goals in the wasteland.

I've always loved the idea of manufacturing skeletons in Kenshi, but due to engine limitations it's just not possible. This is, to me, the next best thing, being able to purchase them from people who can manufacture them. This mod wasn't built to be particularly balanced, as the Obedience Army can be quite op, but I hope you enjoy none-the-less.

Links to the translations of this mod. If you want to make a translation, go right ahead, and let me know in the comments so that I can add it to this list.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3267209507

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3237283906
78 Comments
Jorahm  [author] Jul 30 @ 2:56pm 
I may add a Driftmetal expansion come to think of it, the two mods would work quite well together.
Jorahm  [author] Jul 30 @ 2:53pm 
Driftmetal Remnants? I don't have any patches for the two mods but, as far as I've seen in my own playthroughs, there's no incompatibilities or overlap between the two.
Garcello Jul 30 @ 9:19am 
I'm subbing to it now, but i gotta ask, have ye tested it with Remnants at all? If not, i'm about to lol
Jorahm  [author] Mar 1 @ 8:40am 
Glad there wasn't an issue. The pathing in Obedience can be a bit screwy sometimes, especially with mods like Mist Ghouls, but the characters are almost always all there.
yanwoo Feb 28 @ 10:17pm 
Oh, i found it. He just came back beside general ob-1.
Jorahm  [author] Feb 28 @ 2:16pm 
@yanwoo I have tested the mod, and in my testing both have showed up at the same time.
yanwoo Feb 26 @ 11:22pm 
In the Obedience factory, foreman and ob01 are target to the same structure(the factory). That means when the world created, only one of them will spawn, so this place is complete not functioning.
Torkkar Jan 24 @ 6:08pm 
ok I'll go back and look for the foreman though when i got there it was under attack by a huge army of fog men so maybe the foreman got pulled out
Jorahm  [author] Jan 24 @ 1:33pm 
@Torkkar There's 2 interactable NPCS in the Obedience factory, as every factory has a Foreman. Find the foreman and the dialogue makes it clear what you need to do to deal with him.
|_| Clyax Jan 23 @ 3:24pm 
@Torkkar You found the places on the map, went to where @Jorahm said to go within his comment, and there *wasn't* something there? That sounds like a bug.