RimWorld

RimWorld

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Caravan Activities Framework [Discontinued for now]
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Mod, 1.4, 1.5
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1.129 MB
21. okt. 2023 kl. 8.26
15. juni 2024 kl. 3.18
4 endringslogger ( vis )

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Caravan Activities Framework [Discontinued for now]

Beskrivelse
Feel free to join my discord if you want to drop some thoughts: https://discord.gg/uQzpnCdBPS

Welcome to Caravan Activities Framework!

It's an easy to use XML-based framework that allows you to add Caravan Activities by adding simple XML objects. For adding new stuff, refer to existing activities as well as the FrameworkGuide.txt.

Framework possibilities:
* You can define an activity for a caravan to be able to perform on the world map
* Each new activity adds a new gizmo
* Each activity can have many Options to choose from
* Options are risks and outcomes
* Activities can be limited to particular biomes; roads, rivers and base proximity - base proximity can be further limited by base-faction's tech level
* Each activity incurs a cooldown on the tile it's performed on, and it's customizable.
* Each of the Options can be limited to particular skill levels
* Each of the Options may or may not require specific items
* Each of the Options may specify items that boost the outcome
* Each of the Options has good and bad outcomes defined for it. Good outcome happens once at the end of activity. Bad outcomes are rolled every day of the activity.
* Outcomes can include items, relationship changes, ideology changes, colonist injury or death, pollution change.

Activities defined by default are:
* Offer help to a nearby faction base for goodwill and silver
* Steal resources from a nearby faction base, risking death and injury
* Chop down some trees for wood, risking injury and death
* Forage some plants
* Hunt some animals, risking injury and death
* Mine some resources, risking injury and death
* convert faction to your ideology
* clear pollution
This list will be expanded whenever I find a new idea and somet time to add it :)


Compatibility:
* VF is compatible
* SRTS is not compatible (SRTS caravan won't be able to perform activities)
* Aerocraft Framework - I have no idea
* Almost There - seems to be incompatible

Credits:
idea and funding - Bambaryła
implementation and bug fixes - Temmie

Translation:
Chinese: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3058707038

Github:
https://github.com/databobek/RimworldCaravanActivitiesFramework
94 kommentarer
Bananabob 30. juli kl. 13.51 
aye fair enough

thanks for the reply
Bambaryła  [skaper] 29. juli kl. 23.24 
not any time soon
Bananabob 29. juli kl. 17.04 
any chance for an update?
Bambaryła  [skaper] 19. juni kl. 23.13 
@Girlfailure
we'll see what Odyssey / 1.6 brings and it may be restarted - no promises
Girlfailure 19. juni kl. 19.30 
Shame to see this was discontinued, really feels like it should be in base game.
Bambaryła  [skaper] 21. jan. kl. 8.21 
@pathetic muffin
you and me both. it works in 1.5 though. mostly.
pathetic muffin 20. jan. kl. 12.31 
i really miss this mod
Bambaryła  [skaper] 25. des. 2024 kl. 0.49 
there's no outcome defined to spawn a quest, you have a readme in the folder
Seti 24. des. 2024 kl. 13.46 
tried using the site def as an outcome, doesnt work, tried using quest def as an outcome, doesnt work
Seti 24. des. 2024 kl. 12.52 
hi! im working on a quest mod and was wondering if I could use your framework to make an outcome that spawns a site?