RimWorld
156 평점
Caravan Activities Framework [Discontinued for now]
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Mod, 1.4, 1.5
파일 크기
게시일
업데이트일
1.129 MB
2023년 10월 21일 오전 8시 26분
2024년 6월 15일 오전 3시 18분
업데이트 노트 4개 (보기)

다운로드 위해 구독하기
Caravan Activities Framework [Discontinued for now]

설명
Feel free to join my discord if you want to drop some thoughts: https://discord.gg/uQzpnCdBPS

Welcome to Caravan Activities Framework!

It's an easy to use XML-based framework that allows you to add Caravan Activities by adding simple XML objects. For adding new stuff, refer to existing activities as well as the FrameworkGuide.txt.

Framework possibilities:
* You can define an activity for a caravan to be able to perform on the world map
* Each new activity adds a new gizmo
* Each activity can have many Options to choose from
* Options are risks and outcomes
* Activities can be limited to particular biomes; roads, rivers and base proximity - base proximity can be further limited by base-faction's tech level
* Each activity incurs a cooldown on the tile it's performed on, and it's customizable.
* Each of the Options can be limited to particular skill levels
* Each of the Options may or may not require specific items
* Each of the Options may specify items that boost the outcome
* Each of the Options has good and bad outcomes defined for it. Good outcome happens once at the end of activity. Bad outcomes are rolled every day of the activity.
* Outcomes can include items, relationship changes, ideology changes, colonist injury or death, pollution change.

Activities defined by default are:
* Offer help to a nearby faction base for goodwill and silver
* Steal resources from a nearby faction base, risking death and injury
* Chop down some trees for wood, risking injury and death
* Forage some plants
* Hunt some animals, risking injury and death
* Mine some resources, risking injury and death
* convert faction to your ideology
* clear pollution
This list will be expanded whenever I find a new idea and somet time to add it :)


Compatibility:
* VF is compatible
* SRTS is not compatible (SRTS caravan won't be able to perform activities)
* Aerocraft Framework - I have no idea
* Almost There - seems to be incompatible

Credits:
idea and funding - Bambaryła
implementation and bug fixes - Temmie

Translation:
Chinese: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3058707038

Github:
https://github.com/databobek/RimworldCaravanActivitiesFramework
댓글 94
Bananabob 2025년 7월 30일 오후 1시 51분 
aye fair enough

thanks for the reply
Bambaryła  [작성자] 2025년 7월 29일 오후 11시 24분 
not any time soon
Bananabob 2025년 7월 29일 오후 5시 04분 
any chance for an update?
Bambaryła  [작성자] 2025년 6월 19일 오후 11시 13분 
@Girlfailure
we'll see what Odyssey / 1.6 brings and it may be restarted - no promises
Girlfailure 2025년 6월 19일 오후 7시 30분 
Shame to see this was discontinued, really feels like it should be in base game.
Bambaryła  [작성자] 2025년 1월 21일 오전 8시 21분 
@pathetic muffin
you and me both. it works in 1.5 though. mostly.
pathetic muffin 2025년 1월 20일 오후 12시 31분 
i really miss this mod
Bambaryła  [작성자] 2024년 12월 25일 오전 12시 49분 
there's no outcome defined to spawn a quest, you have a readme in the folder
Seti 2024년 12월 24일 오후 1시 46분 
tried using the site def as an outcome, doesnt work, tried using quest def as an outcome, doesnt work
Seti 2024년 12월 24일 오후 12시 52분 
hi! im working on a quest mod and was wondering if I could use your framework to make an outcome that spawns a site?