Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
For my mod I tried using some covert ops that leads into a mission, tried a couple different approaches but it is definitely outside my expertise level. Got the Covert ops working properly along with the mission to spawn but the mission was a complete mess. I got verge spawning on Gatecrasher mission fine but I really don't want him as a starting character.
I've got the class skills all working good together but I can't figure out the tether for the neural network. It is purely a cosmetic issue, although somewhat important to help you keep track of the units you are linked into.
and there's torque already, but i guess you already know that
Now I'm wondering if they ever will be an Axiom mod.