安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
For my mod I tried using some covert ops that leads into a mission, tried a couple different approaches but it is definitely outside my expertise level. Got the Covert ops working properly along with the mission to spawn but the mission was a complete mess. I got verge spawning on Gatecrasher mission fine but I really don't want him as a starting character.
I've got the class skills all working good together but I can't figure out the tether for the neural network. It is purely a cosmetic issue, although somewhat important to help you keep track of the units you are linked into.
and there's torque already, but i guess you already know that
Now I'm wondering if they ever will be an Axiom mod.