Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
When playing as Vampire Coast, the tier 2 vanilla effect of -10% cost to build and recruit is only available on the first tier of resources buildings. So it is typically not a good choice to upgrade them until rather late in the game.
Do you think you could implement that effect on all tiers? Alternatively make it tiered as -0%/-5%/10%?
(I have not modded much, so I don't know how complicated this change would be.)
Put Rhox's mod higher in the load order than Eviltide's mod. Both mods change the allowed diplomatic options. Rhox's mod prevents Grudgebringers from forming alliances, as this is a hardcoded restriction for mercenary contracts. Eviltide overrides (removes) this restriction, and because of this, the mercenary contract system breaks. If you put Eviltide lower in the load order, everything should work.
After combining these mods in my collection, war orders from factions stop generating and only a blank board remains. No crash, just lack of orders.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403290443&searchtext=grudgebringer
Thank you for your time