MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Yet Another IS Mech
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6.300 GB
8 OCT 2023 a las 11:18
8 JUL 2024 a las 7:31
30 notas sobre cambios ( ver )

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Yet Another IS Mech

Descripción
Correcting PGI's second greatest sin by bringing over the last remaining IS mechs from MWO. Check out the full changelog on the Nexus page: https://www.nexusmods.com/mechwarrior5mercenaries/mods/964

The original goal of this mod was to bring over the missing IS mechs from MWO. Now that's accomplished, time to expand into bringing in new mechs, variants, and other stuff.

YAML REQUIRED AND OVERRIDING/CONFLICTING FILES ARE INTENTIONAL. MECH RESCALE IS REQUIRED FOR THE MATAR AND FAFNIR TO LEAVE THE DROPSHIP!

'MECHS AVAILABLE:
- Roughneck (17 variants including 3 heroes)
- Hellspawn (11 variants including 1 hero)
- Fafnir (15 variants including 1 hero)
- Thanatos (14 variants including 1 hero)
> Thanatos MS (4 variants)
> Thanots Omni (7 variants)
> Thanatos XT (5 variants)
- Osiris (10 variants including 1 hero)
- Uziel (10 variants including 1 hero)
- Bushwacker (13 variants including 1 hero)
- Arctic Fox (9 variants)
- Black Hawk-KU (19 variants including 1 hero)
- Catapult H2 (20 variants)
- Gauntlet (7 variants)
- Hatchetman (18 variants including 3 heroes)
- Longbow (13 variants including 1 hero)
- Matar (3 variants including 2 heroes)
- Rifleman III (3 variants including 2 heroes)
- Nightstar (29 variants including 2 heroes)
- Rifleman (18 variants including 1 hero)
- Queen Crab (1 variant, eight more WIP)
- Raven (1 variant, more WIP)

OTHER ADDITIONS:
- Ported MWO skins for all mechs.
- DLC 3 and 6 melee weapons made available to all weight classes.
- Jump Jet support added to the Annihilator, Rifleman, and Archer.
- Loader King given new default skin to differentiate it from the Roughneck. Adds "standard" variants to certain faction spawn pools.

CREDITS
For a full list of credits, please see the Nexus page's description.
272 comentarios
strykerpsg 12 OCT a las 3:02 
thank you bymshea for the assist. Really digging the additional hardware brought to the fight by this mod.
bymshea 12 OCT a las 2:33 
enable the mech rescale option on yaml setting, if it was already turned on. simply switch it off, apply. restart game and switch it on again. i had to do that once.
strykerpsg 12 OCT a las 1:47 
Ok, all working. Deleted my other threads. Now, I have one question. I found the Matar but it's stuck in the launching ship when it lands. Am i missing an option on scaling too, to make it squeeze through the bay doors?
DeadRaiser  [autor] 11 OCT a las 6:31 
@jcm383 no look up the Rifleman variants next time. The primitive 1N and 2N are mediums in canon
strykerpsg 10 OCT a las 22:43 
Please let us know in chat when updated. It's a great mod. Looking forward to the update.
jcm383 10 OCT a las 15:46 
Encountered a 50 Tonne Rifleman 2N - shouldn't it be 60 Tonnes?
Onyx 8 OCT a las 2:00 
Thanks a lot for your work @DeadRaiser :steamthumbsup:
DeadRaiser  [autor] 6 OCT a las 21:10 
THIS MOD IS NOT UPDATED FOR THE DLC YET!
kianba 2 OCT a las 14:47 
Okay So, im sorry if this is slowly getting annoying, but is there any plan to update this mod for SOK? Or does it work already? Thanks in advance, and sorry again!
. 30 SEP a las 7:18 
Does this work for SoK dlc?